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cmd/metrics-resource.go
if ts != nil { tot := ts.User + ts.System + ts.Idle + ts.Iowait + ts.Nice + ts.Steal cpuUserVal := math.Round(ts.User/tot*100*100) / 100 updateResourceMetrics(cpuSubsystem, cpuUser, cpuUserVal, labels, false) cpuSystemVal := math.Round(ts.System/tot*100*100) / 100 updateResourceMetrics(cpuSubsystem, cpuSystem, cpuSystemVal, labels, false) cpuIdleVal := math.Round(ts.Idle/tot*100*100) / 100Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Oct 10 18:57:03 GMT 2025 - 17.2K bytes - Click Count (0) -
fastapi/sse.py
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sun Mar 01 09:21:52 GMT 2026 - 6.2K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Connection.kt
* used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any * number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing * connection is typically faster than establishing a new one. * * When a single logical call requires multiple streams due to redirects or authorization
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Fri Dec 27 13:39:56 GMT 2024 - 4.3K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/DispatcherTest.kt
} @Test fun idleCallbackInvokedWhenIdle() { val idle = AtomicBoolean() dispatcher.idleCallback = Runnable { idle.set(true) } client.newCall(newRequest("http://a/1")).enqueue(callback) client.newCall(newRequest("http://a/2")).enqueue(callback) executor.finishJob("http://a/1") assertThat(idle.get()).isFalse() val ready = CountDownLatch(1) val proceed = CountDownLatch(1)
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Nov 04 19:13:52 GMT 2025 - 15.8K bytes - Click Count (0) -
fess-crawler/src/main/java/org/codelibs/fess/crawler/client/http/Hc4HttpClient.java
this.connectionCheckInterval = connectionCheckInterval; } /** * Sets the idle connection timeout in milliseconds. * * @param idleConnectionTimeout The idle connection timeout */ public void setIdleConnectionTimeout(final long idleConnectionTimeout) { this.idleConnectionTimeout = idleConnectionTimeout; }Created: Sun Apr 12 03:50:13 GMT 2026 - Last Modified: Fri Jan 09 23:46:52 GMT 2026 - 54.4K bytes - Click Count (0) -
docs/changelogs/changelog_2x.md
## Version 2.7.0 _2015-12-13_ * **Rewritten connection management.** Previously OkHttp's connection pool managed both idle and active connections for HTTP/2, but only idle connections for HTTP/1.x. With this update the connection pool manages both idle and active connections for everything. OkHttp now detects and warns on connections that were allocated but never released, and will enforce HTTP/2
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 02:19:09 GMT 2022 - 26.6K bytes - Click Count (0) -
internal/http/transports.go
// if trhttp2 != nil { // // ReadIdleTimeout is the timeout after which a health check using ping // // frame will be carried out if no frame is received on the // // connection. 5 minutes is sufficient time for any idle connection. // trhttp2.ReadIdleTimeout = 5 * time.Minute // // PingTimeout is the timeout after which the connection will be closed // // if a response to Ping is not received. // trhttp2.PingTimeout = dialTimeoutCreated: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 08 17:51:53 GMT 2025 - 6.5K bytes - Click Count (0) -
cmd/server-main.go
Usage: "shutdown timeout to gracefully shutdown server (DEPRECATED)", EnvVar: "MINIO_SHUTDOWN_TIMEOUT", Hidden: true, }, cli.DurationFlag{ Name: "idle-timeout", Value: xhttp.DefaultIdleTimeout, Usage: "idle timeout is the maximum amount of time to wait for the next request when keep-alive are enabled", EnvVar: "MINIO_IDLE_TIMEOUT", Hidden: true, }, cli.DurationFlag{
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue May 27 15:18:36 GMT 2025 - 35.9K bytes - Click Count (4) -
fess-crawler/src/main/java/org/codelibs/fess/crawler/client/http/Hc5HttpClient.java
this.connectionCheckInterval = connectionCheckInterval; } /** * Sets the idle connection timeout in milliseconds. * * @param idleConnectionTimeout The idle connection timeout */ public void setIdleConnectionTimeout(final long idleConnectionTimeout) { this.idleConnectionTimeout = idleConnectionTimeout; }Created: Sun Apr 12 03:50:13 GMT 2026 - Last Modified: Sat Jan 31 12:23:29 GMT 2026 - 62.2K bytes - Click Count (0) -
docs/contribute/concurrency.md
Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead. #### Framed protocols
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 16:35:36 GMT 2022 - 7K bytes - Click Count (0)