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Results 11 - 20 of 507 for Connections (0.07 seconds)

  1. docs/changelogs/changelog_2x.md

    _2016-01-01_
    
     *  Fix: Don't do a health check on newly-created connections. This is
        unnecessary work that could put the client in an inconsistent state if the
        health check fails.
    
    
    ## Version 2.7.0
    
    _2015-12-13_
    
     *  **Rewritten connection management.** Previously OkHttp's connection pool
        managed both idle and active connections for HTTP/2, but only idle
        connections for HTTP/1.x. With this update the connection pool manages both
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Sun Feb 06 02:19:09 GMT 2022
    - 26.6K bytes
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  2. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

         *
         * * **Stale pooled connections.** The [ConnectionPool] reuses sockets
         *   to decrease request latency, but these connections will occasionally time out.
         *
         * * **Unreachable proxy servers.** A [ProxySelector] can be used to
         *   attempt multiple proxy servers in sequence, eventually falling back to a direct
         *   connection.
         *
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Tue Oct 07 21:55:03 GMT 2025
    - 51.4K bytes
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  3. docs/changelogs/changelog_3x.md

     *  **There is no longer a global singleton connection pool.** In OkHttp 2.x,
        all `OkHttpClient` instances shared a common connection pool by default.
        In OkHttp 3.x, each new `OkHttpClient` gets its own private connection pool.
        Applications should avoid creating many connection pools as doing so
        prevents connection reuse. Each connection pool holds its own set of
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Sun Feb 06 14:55:54 GMT 2022
    - 50.8K bytes
    - Click Count (0)
  4. cmd/grid.go

    var globalLockGrid atomic.Pointer[grid.Manager]
    
    // globalGridStart is a channel that will block startup of grid connections until closed.
    var globalGridStart = make(chan struct{})
    
    // globalLockGridStart is a channel that will block startup of lock grid connections until closed.
    var globalLockGridStart = make(chan struct{})
    
    func initGlobalGrid(ctx context.Context, eps EndpointServerPools) error {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri May 16 14:27:42 GMT 2025
    - 3.7K bytes
    - Click Count (0)
  5. mkdocs.yml

    plugins:
      - search
      - redirects:
          redirect_maps:
            # Redirect all feature pages to features/*
            'caching.md': 'features/caching.md'
            'calls.md': 'features/calls.md'
            'connections.md': 'features/connections.md'
            'events.md': 'features/events.md'
            'https.md': 'features/events.md'
            'interceptors.md': 'features/interceptors.md'
            'r8_proguard.md': 'features/r8_proguard.md'
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Thu Nov 21 07:19:31 GMT 2024
    - 3.9K bytes
    - Click Count (0)
  6. docs/changelogs/changelog_4x.md

    _2020-03-08_
    
     *  Fix: Don't reuse a connection on redirect if certs match but DNS does not. For better
        locality and performance OkHttp attempts to use the same pooled connection across redirects and
        follow-ups. It independently shares connections when the IP addresses and certificates match,
        even if the host names do not. In 4.4.0 we introduced a regression where we shared a connection
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Wed Apr 17 13:25:31 GMT 2024
    - 25.2K bytes
    - Click Count (0)
  7. internal/grid/manager.go

    // ValidateAuthFn should check authentication for the given aud.
    type ValidateAuthFn func(auth string) string
    
    // Connection will return the connection for the specified host.
    // If the host does not exist nil will be returned.
    func (m *Manager) Connection(host string) *Connection {
    	return m.targets[host]
    }
    
    // RegisterSingleHandler will register a stateless handler that serves
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Nov 12 20:41:41 GMT 2024
    - 10.8K bytes
    - Click Count (0)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealConnection.kt

    import okhttp3.internal.isHealthy
    import okhttp3.internal.tls.OkHostnameVerifier
    import okio.Buffer
    
    /**
     * A connection to a remote web server capable of carrying 1 or more concurrent streams.
     *
     * Connections are shared in a connection pool. Accesses to the connection's state must be guarded
     * by holding a lock on the connection.
     */
    class RealConnection internal constructor(
      val taskRunner: TaskRunner,
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Tue Oct 07 21:55:03 GMT 2025
    - 14.6K bytes
    - Click Count (0)
  9. docs/changelogs/changelog_1x.md

     * Fix: Respect read timeouts on recycled connections.
     * Fix: Transmit multiple cookie values as a single header with delimiter.
     * Fix: Ensure `null` is never returned from a connection's `getHeaderFields()`.
     * Fix: Persist proper `Content-Encoding` header to cache for GZip responses.
     * Fix: Eliminate rare race condition in SPDY streams that would prevent connection reuse.
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Sun Feb 06 02:19:09 GMT 2022
    - 6.4K bytes
    - Click Count (0)
  10. guava-tests/test/com/google/common/graph/GraphEquivalenceTest.java

      }
    
      // Node/edge sets are the same, but node/edge connections differ due to edge type.
      @Test
      public void equivalent_directedVsUndirected() {
        graph.putEdge(N1, N2);
    
        MutableGraph<Integer> g2 = createGraph(oppositeType(edgeType));
        g2.putEdge(N1, N2);
    
        assertThat(graph).isNotEqualTo(g2);
      }
    
      // Node/edge sets and node/edge connections are the same, but directedness differs.
      @Test
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Thu Dec 19 18:03:30 GMT 2024
    - 4.6K bytes
    - Click Count (0)
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