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okhttp/src/commonJvmAndroid/kotlin/okhttp3/Connection.kt
* number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing * connection is typically faster than establishing a new one. * * When a single logical call requires multiple streams due to redirects or authorization * challenges, we prefer to use the same physical connection for all streams in the sequence. There
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Dec 27 13:39:56 UTC 2024 - 4.3K bytes - Viewed (0) -
src/main/webapp/js/admin/adminlte.min.js.map
'layout-lg-navbar-fixed'\nconst CLASS_NAME_NAVBAR_XL_FIXED = 'layout-xl-navbar-fixed'\nconst CLASS_NAME_FOOTER_FIXED = 'layout-footer-fixed'\nconst CLASS_NAME_FOOTER_SM_FIXED = 'layout-sm-footer-fixed'\nconst CLASS_NAME_FOOTER_MD_FIXED = 'layout-md-footer-fixed'\nconst CLASS_NAME_FOOTER_LG_FIXED = 'layout-lg-footer-fixed'\nconst CLASS_NAME_FOOTER_XL_FIXED = 'layout-xl-footer-fixed'\n\nconst Default = {\n controlsidebarSlide: true,\n scrollbarTheme: 'os-theme-light',\n scrollbarAutoHide: 'l',\n ...Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 132.4K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/HashBasedTable.java
* iterators that don't support {@code remove()}. Otherwise, all optional operations are supported. * Null row keys, columns keys, and values are not supported. * * <p>Lookups by row key are often faster than lookups by column key, because the data is stored in * a {@code Map<R, Map<C, V>>}. A method call like {@code column(columnKey).get(rowKey)} still runs
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 4.1K bytes - Viewed (0) -
docs/pt/docs/benchmarks.md
* **Uvicorn**: * Terá a melhor performance, já que ele não tem muito código extra além do servidor em si. * Você não conseguiria escrever uma aplicação em Uvicorn diretamente. Isso significa que seu código deveria conter, mais ou menos, todo o código fornecido pelo Starlette (ou **FastAPI**). E se você fizesse isso, sua aplicação final poderia ter a mesma sobrecarga que utilizar um _framework_ que minimiza o código e _bugs_ da sua aplicação.Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Thu May 12 00:06:16 UTC 2022 - 3.9K bytes - Viewed (0) -
guava/src/com/google/common/collect/HashBasedTable.java
* iterators that don't support {@code remove()}. Otherwise, all optional operations are supported. * Null row keys, columns keys, and values are not supported. * * <p>Lookups by row key are often faster than lookups by column key, because the data is stored in * a {@code Map<R, Map<C, V>>}. A method call like {@code column(columnKey).get(rowKey)} still runs
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 4.1K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Booleans.java
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 20.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Booleans.java
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 20.5K bytes - Viewed (0) -
docs/config/README.md
### Certificate Directory
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.1K bytes - Viewed (1) -
guava/src/com/google/common/hash/AbstractStreamingHasher.java
* copying the CharSequence to a String and then calling getBytes(Charset) on that String, in * reality there are optimizations that make the getBytes(Charset) approach considerably faster, * at least for commonly used charsets like UTF-8. */ @Override @CanIgnoreReturnValue public final Hasher putByte(byte b) { buffer.put(b); munchIfFull(); return this; }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Dec 21 03:10:51 UTC 2024 - 7.1K bytes - Viewed (0) -
guava/src/com/google/common/hash/Fingerprint2011.java
b ^= b >>> 47; b *= K3; return b; } /** * Computes intermediate hash of 32 bytes of byte array from the given offset. Results are * returned in the output array - this is 12% faster than allocating new arrays every time. */ private static void weakHashLength32WithSeeds( byte[] bytes, int offset, long seedA, long seedB, long[] output) { long part1 = load64(bytes, offset);Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 6.5K bytes - Viewed (0)