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  1. docs/en/docs/help-fastapi.md

    Just remember, the most important point is: try to be kind. People come with their frustrations and in many cases don't ask in the best way, but try as best as you can to be kind. ๐Ÿค—
    
    The idea is for the **FastAPI** community to be kind and welcoming. At the same time, don't accept bullying or disrespectful behavior towards others. We have to take care of each other.
    
    ---
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 10:49:48 UTC 2025
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  2. src/main/java/jcifs/internal/smb2/rdma/SmbDirectNegotiateRequest.java

     */
    package jcifs.internal.smb2.rdma;
    
    import jcifs.internal.util.SMBUtil;
    
    /**
     * SMB Direct Negotiate Request message.
     *
     * As per MS-SMBD 2.2.1 - SMB_DIRECT_NEGOTIATE_REQUEST
     * This message is sent to negotiate SMB Direct protocol parameters.
     */
    public class SmbDirectNegotiateRequest {
    
        // Protocol constants
        /** Minimum supported SMB Direct protocol version (1.0) */
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sun Aug 24 00:12:28 UTC 2025
    - 5.4K bytes
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  3. cmd/bucket-versioning-handler.go

    	"github.com/minio/minio/internal/logger"
    	"github.com/minio/mux"
    	"github.com/minio/pkg/v3/policy"
    )
    
    const (
    	bucketVersioningConfig = "versioning.xml"
    
    	// Maximum size of bucket versioning configuration payload sent to the PutBucketVersioningHandler.
    	maxBucketVersioningConfigSize = 1 * humanize.MiByte
    )
    
    // PutBucketVersioningHandler - PUT Bucket Versioning.
    // ----------
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 5K bytes
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  4. src/main/java/jcifs/internal/smb2/ServerMessageBlock2Response.java

            // observed too that signatures on error responses are sometimes wrong??
            // Looks like the failure case also is just reflecting back the signature we sent
    
            // with SMB3's negotiation validation it's no longer possible to ignore this (on the validation response)
            // make sure that validation is performed in any case
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sun Aug 31 08:00:57 UTC 2025
    - 8.1K bytes
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  5. docs/en/docs/advanced/security/http-basic-auth.md

    * Create a "`security` scheme" using `HTTPBasic`.
    * Use that `security` with a dependency in your *path operation*.
    * It returns an object of type `HTTPBasicCredentials`:
        * It contains the `username` and `password` sent.
    
    {* ../../docs_src/security/tutorial006_an_py39.py hl[4,8,12] *}
    
    When you try to open the URL for the first time (or click the "Execute" button in the docs) the browser will ask you for your username and password:
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
    - 5K bytes
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  6. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RouteSelector.kt

              }
    
              connectionUser.dnsEnd(socketHost, result)
              result
            }
    
          // Try each address for best behavior in mixed IPv4/IPv6 environments.
          val orderedAddresses =
            when {
              fastFallback -> reorderForHappyEyeballs(addresses)
              else -> addresses
            }
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Wed Mar 19 19:25:20 UTC 2025
    - 7.3K bytes
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  7. android/guava/src/com/google/common/reflect/TypeParameter.java

     *
     * {@snippet :
     * static <T> TypeToken<List<T>> listOf(Class<T> elementType) {
     *   return new TypeToken<List<T>>() {}
     *       .where(new TypeParameter<T>() {}, elementType);
     * }
     * }
     *
     * @author Ben Yu
     * @since 12.0
     */
    /*
     * A nullable bound would let users create a TypeParameter instance for a parameter with a nullable
     * bound. However, it would also let them create `new TypeParameter<@Nullable T>() {}`, which
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 2.4K bytes
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  8. guava-tests/benchmark/com/google/common/base/ObjectsBenchmark.java

    package com.google.common.base;
    
    import com.google.caliper.Benchmark;
    import org.jspecify.annotations.NullUnmarked;
    
    /**
     * Some microbenchmarks for the {@link com.google.common.base.Objects} class.
     *
     * @author Ben L. Titzer
     */
    @NullUnmarked
    public class ObjectsBenchmark {
    
      private static final Integer I0 = -45;
      private static final Integer I1 = -1;
      private static final Integer I2 = 3;
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Dec 19 18:03:30 UTC 2024
    - 2.2K bytes
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  9. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Reader.kt

         */
        fun goAway(
          lastGoodStreamId: Int,
          errorCode: ErrorCode,
          debugData: ByteString,
        )
    
        /**
         * Notifies that an additional `windowSizeIncrement` bytes can be sent on `streamId`, or the
         * connection if `streamId` is zero.
         */
        fun windowUpdate(
          streamId: Int,
          windowSizeIncrement: Long,
        )
    
        /**
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Fri Dec 27 13:39:56 UTC 2024
    - 19.8K bytes
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  10. fess-crawler/src/test/resources/extractor/eml/sample3.eml

    "PlayStation 3"ใ€"PlayStation Vita"ใ€"PSP"ใ€Œใƒ—ใƒฌใ‚คใ‚นใƒ†ใƒผใ‚ทใƒงใƒณใƒปใƒใƒผใ‚ฟใƒ–ใƒซใ€ใ€ "PlayStation 2"ใซ้–ขใ™ใ‚‹ใƒใƒผใƒ‰ใ‚ฆใ‚งใ‚ขใƒปใ‚ฝใƒ•ใƒˆใ‚ฆใ‚งใ‚ข็ญ‰ใฎ ๆœ€ๆ–ฐๆƒ…ๅ ฑใ‚„ใƒˆใƒ”ใƒƒใ‚ฏใ‚นใ‚’ใŠๅฑŠใ‘ใ—ใพใ™ใ€‚ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” <็›ฎๆฌก> ใ€1ใ€‘ใ€Œ็ฎฑ๏ผ-OPEN ME-ใ€ๅ…ฌๅผใ‚ตใ‚คใƒˆๆ›ดๆ–ฐ ใ€2ใ€‘"PlayStation Home" ใ€Œใƒฑใƒดใ‚กใƒณใ‚ฒใƒชใƒฒใƒณๆ–ฐๅЇๅ ด็‰ˆ:Q ใ‚นใƒšใ‚ทใƒฃใƒซใ‚ณใƒฉใƒœใ€ๅฎŸๆ–ฝไธญ๏ผ ใ€3ใ€‘"PS3""PSP"the Best ใ‚ทใƒชใƒผใ‚บ 2012ๅนด12ๆœˆ็™บๅฃฒไบˆๅฎšใ‚ฟใ‚คใƒˆใƒซ ใ€4ใ€‘SCEใ‚ฝใƒ•ใƒˆใ‚ฆใ‚งใ‚ขๆƒ…ๅ ฑ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ใ€1ใ€‘ใ€Œ็ฎฑ๏ผ-OPEN ME-ใ€ๅ…ฌๅผใ‚ตใ‚คใƒˆๆ›ดๆ–ฐ ---------- "PlayStation Vita"ใฎใ‚ซใƒกใƒฉใ‚’ไฝฟใฃใŸใ€็ฉถๆฅตใฎ็ฎฑ้–‹ใ‘ใ‚ฒใƒผ๏ผ ใฉใ“ใซใงใ‚‚ใ‚ใ‚‹็ตตๆŸ„ใ‚’PS Vitaใฎ่ƒŒ้ขใ‚ซใƒกใƒฉใง่ฆ—ใใจใ€ ็”ป้ขใฎไธญใซใ‚ใŸใ‹ใ‚‚ใใ“ใซใ‚ใ‚‹ใ‹ใฎใ‚ˆใ†ใซ็ฎฑใŒๅ‡บ็พใ€‚ ็ฎฑใ‚’้–‹ใ‘ใ‚ˆใ†ใจใ™ใ‚‹ใ‚ใชใŸใ‚’ใ€ใ•ใพใ–ใพใชไป•ๆŽ›ใ‘ใŒ้‚ช้ญ”ใ—ใพใ™ใ€‚ PS VitaใงไธŠไธ‹ๅทฆๅณใ„...
    Registered: Sun Sep 21 03:50:09 UTC 2025
    - Last Modified: Sat Jan 16 07:50:35 UTC 2016
    - 539.6K bytes
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