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Results 141 - 150 of 337 for Memory (0.05 sec)
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cmd/bucket-quota.go
if len(dui.BucketsUsage) > 0 { internalLogOnceIf(GlobalContext, fmt.Errorf("unable to retrieve usage information for bucket: %s, relying on older value cached in-memory: err(%v)", bucket, err), "bucket-usage-cache-"+bucket) } else {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Wed Aug 06 23:48:58 UTC 2025 - 4.4K bytes - Viewed (0) -
cmd/erasure-server-pool-rebalance.go
if err != nil && !errors.Is(err, errConfigNotFound) { return err } z.rebalMu.Lock() defer z.rebalMu.Unlock() // if not found, we store the memory metadata back // when rebalance status changed, will notify all nodes update status to memory, we can treat the memory metadata is the latest status if errors.Is(err, errConfigNotFound) { r = z.rebalMeta } switch opts { case rebalSaveStoppedAt:
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Thu Sep 04 20:47:24 UTC 2025 - 28.9K bytes - Viewed (0) -
cmd/batch-rotate.go
} } else { stopFn(result, nil) } ri.trackCurrentBucketObject(r.Bucket, result, success, attempts) globalBatchJobsMetrics.save(job.ID, ri) // persist in-memory state to disk after every 10secs. batchLogIf(ctx, ri.updateAfter(ctx, api, 10*time.Second, job)) if success { break } if delay > 0 {Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 14.7K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MapMaker.java
* having a hash table of size eight. Providing a large enough estimate at construction time * avoids the need for expensive resizing operations later, but setting this value unnecessarily * high wastes memory. * * @throws IllegalArgumentException if {@code initialCapacity} is negative * @throws IllegalStateException if an initial capacity was already set */ @CanIgnoreReturnValueRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 12.8K bytes - Viewed (0) -
internal/lru/lru.go
} // Remove removes e from its list, decrements l.len func (l *LruList[K, V]) Remove(e *Entry[K, V]) V { e.prev.next = e.next e.next.prev = e.prev e.next = nil // avoid memory leaks e.prev = nil // avoid memory leaks e.list = nil l.len-- return e.Value } // move moves e to next to at. func (l *LruList[K, V]) move(e, at *Entry[K, V]) { if e == at { return }
Registered: Sun Sep 07 09:35:13 UTC 2025 - Last Modified: Fri Apr 25 08:22:26 UTC 2025 - 12.5K bytes - Viewed (0) -
mockwebserver-deprecated/src/test/java/okhttp3/mockwebserver/MockWebServerTest.kt
server.enqueue(MockResponse().setSocketPolicy(SocketPolicy.DISCONNECT_DURING_REQUEST_BODY)) // Limit the size of the request body that the server holds in memory to an arbitrary // 3.5 MBytes so this test can pass on devices with little memory. server.bodyLimit = 7 * 512 * 1024 val connection = server.url("/").toUrl().openConnection() as HttpURLConnection connection.setRequestMethod("POST")
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 03 13:16:34 UTC 2025 - 22.3K bytes - Viewed (0) -
doc/godebug.md
In particular, a common default Linux kernel configuration can result in significant memory overheads, and Go 1.22 no longer works around this default. To work around this issue without adjusting kernel settings, transparent huge pages can be disabled for Go memory with the [`disablethp` setting](/pkg/runtime#hdr-Environment_Variables).
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Jul 08 18:30:38 UTC 2025 - 22.9K bytes - Viewed (0) -
api/maven-api-core/src/main/java/org/apache/maven/api/services/ProblemCollector.java
*/ boolean problemsOverflow(); /** * Reports a problem: always maintains the counters, but whether problem is preserved in memory, depends on * implementation and its configuration. * * @param problem the problem to report * @return {@code true} if passed problem is preserved by this call. */Registered: Sun Sep 07 03:35:12 UTC 2025 - Last Modified: Fri Jul 18 17:30:19 UTC 2025 - 11.4K bytes - Viewed (0) -
docs/en/docs/advanced/events.md
And then, right after the `yield`, we unload the model. This code will be executed **after** the application **finishes handling requests**, right before the *shutdown*. This could, for example, release resources like memory or a GPU. /// tip The `shutdown` would happen when you are **stopping** the application. Maybe you need to start a new version, or you just got tired of running it. 🤷 ///
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 7.9K bytes - Viewed (0) -
src/main/webapp/js/admin/jquery-3.7.1.min.js
return f.fireWith(this,arguments),this},fired:function(){return!!o}};return f},ce.extend({Deferred:function(e){var o=[["notify","progress",ce.Callbacks("memory"),ce.Callbacks("memory"),2],["resolve","done",ce.Callbacks("once memory"),ce.Callbacks("once memory"),0,"resolved"],["reject","fail",ce.Callbacks("once memory"),ce.Callbacks("once memory"),1,"rejected"]],i="pending",a={state:function(){return i},always:function(){return s.done(arguments).fail(arguments),this},"catch":function(e){return a....
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:07:52 UTC 2024 - 85.5K bytes - Viewed (1)