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Results 121 - 130 of 194 for toves (0.09 sec)

  1. src/runtime/mprof.go

    // complete. While a goroutine's stack is being captured, its
    // goroutineProfileState will be "InProgress" and it will not be able to run
    // until the capture completes and the state moves to "Satisfied".
    //
    // Some goroutines (the finalizer goroutine, which at various times can be
    // either a "system" or a "user" goroutine, and the goroutine that is
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:57:37 UTC 2024
    - 53.3K bytes
    - Viewed (0)
  2. src/runtime/mheap.go

    		arenaHints *arenaHint
    
    		// quarantineList is a list of user arena spans that have been set to fault, but
    		// are waiting for all pointers into them to go away. Sweeping handles
    		// identifying when this is true, and moves the span to the ready list.
    		quarantineList mSpanList
    
    		// readyList is a list of empty user arena spans that are ready for reuse.
    		readyList mSpanList
    	}
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 22 22:31:00 UTC 2024
    - 78K bytes
    - Viewed (0)
  3. tensorflow/compiler/mlir/tensorflow/transforms/tf_passes.td

      }];
      let constructor = "TF::CreatePrintPass()";
    }
    
    def MoveTpuCompileToFrontPass : Pass<"tf-move-tpu-compile-to-front", "mlir::func::FuncOp"> {
      let summary = "Moves compile ops to the front.";
      let description = [{
        Moves all _TPUCompileMlir ops as far to the front as possible. For example,
        if we have:
    
          %0 = "tf.OpA"(...)
          %1 = "tf._TPUCompileMlir"(...)
          %2 = "tf.OpB"(...)
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Wed Jun 12 21:18:05 UTC 2024
    - 99.6K bytes
    - Viewed (0)
  4. src/cmd/compile/internal/ssa/_gen/AMD64.rules

    (Store {t} ptr val mem) && t.Size() == 4 && !t.IsFloat() => (MOVLstore ptr val mem)
    (Store {t} ptr val mem) && t.Size() == 2 => (MOVWstore ptr val mem)
    (Store {t} ptr val mem) && t.Size() == 1 => (MOVBstore ptr val mem)
    
    // Lowering moves
    (Move [0] _ _ mem) => mem
    (Move [1] dst src mem) => (MOVBstore dst (MOVBload src mem) mem)
    (Move [2] dst src mem) => (MOVWstore dst (MOVWload src mem) mem)
    (Move [4] dst src mem) => (MOVLstore dst (MOVLload src mem) mem)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Mar 12 19:38:41 UTC 2024
    - 93.9K bytes
    - Viewed (0)
  5. src/cmd/vendor/golang.org/x/term/terminal.go

    		// readLine().
    		if t.pos < len(t.line) {
    			t.pos++
    			t.eraseNPreviousChars(1)
    		}
    	case keyCtrlU:
    		t.eraseNPreviousChars(t.pos)
    	case keyClearScreen:
    		// Erases the screen and moves the cursor to the home position.
    		t.queue([]rune("\x1b[2J\x1b[H"))
    		t.queue(t.prompt)
    		t.cursorX, t.cursorY = 0, 0
    		t.advanceCursor(visualLength(t.prompt))
    		t.setLine(t.line, t.pos)
    	default:
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Nov 22 17:16:14 UTC 2022
    - 22.5K bytes
    - Viewed (0)
  6. platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache.adoc

    [[sec:task_output_caching_disabled_by_default]]
    === Marking tasks as non-cacheable by default
    
    There are certain tasks that don't benefit from using the build cache.
    One example is a task that only moves data around the file system, like a `Copy` task.
    You can signify that a task is not to be cached by adding the `@DisableCachingByDefault` annotation to it.
    You can also give a human-readable reason for not caching the task by default.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed May 15 11:30:10 UTC 2024
    - 26.1K bytes
    - Viewed (0)
  7. src/cmd/compile/internal/ssa/_gen/RISCV64Ops.go

    				clobbers: regNamed["X1"] | regNamed["X24"] | regNamed["X25"],
    			},
    			typ:            "Mem",
    			faultOnNilArg0: true,
    			faultOnNilArg1: true,
    		},
    
    		// Generic moves and zeros
    
    		// general unaligned zeroing
    		// arg0 = address of memory to zero (in X5, changed as side effect)
    		// arg1 = address of the last element to zero (inclusive)
    		// arg2 = mem
    		// auxint = element size
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Mar 07 14:57:07 UTC 2024
    - 30.7K bytes
    - Viewed (0)
  8. tensorflow/compiler/mlir/tensorflow/transforms/sparsecore/embedding_sequencing.cc

        OpBuilder& builder, const llvm::SetVector<Operation*>& ops,
        const llvm::SetVector<Value>& inputs, const llvm::SetVector<Value>& outputs,
        func::FuncOp parent_func, ModuleOp module, const std::string& name) {
      // Moves all of the Operations in 'ops' into a newly created func.FuncOp
      // function named 'name' and replaces the original ops with a call to the
      // newly created function using a tf.StatefulPartitionedCall. Here,
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Apr 25 16:01:03 UTC 2024
    - 39.4K bytes
    - Viewed (0)
  9. guava/src/com/google/common/collect/MinMaxPriorityQueue.java

          int leftChildIndex = getLeftChildIndex(index);
          if (leftChildIndex < 0) {
            return -1;
          }
          return findMin(getLeftChildIndex(leftChildIndex), 4);
        }
    
        /**
         * Moves an element one level up from a min level to a max level (or vice versa). Returns the
         * new position of the element.
         */
        int crossOverUp(int index, E x) {
          if (index == 0) {
            queue[0] = x;
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Thu Feb 22 21:19:52 UTC 2024
    - 34K bytes
    - Viewed (1)
  10. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

          int leftChildIndex = getLeftChildIndex(index);
          if (leftChildIndex < 0) {
            return -1;
          }
          return findMin(getLeftChildIndex(leftChildIndex), 4);
        }
    
        /**
         * Moves an element one level up from a min level to a max level (or vice versa). Returns the
         * new position of the element.
         */
        int crossOverUp(int index, E x) {
          if (index == 0) {
            queue[0] = x;
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Thu Feb 22 21:19:52 UTC 2024
    - 34K bytes
    - Viewed (0)
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