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Results 121 - 130 of 224 for slowCh (0.05 seconds)
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guava-tests/test/com/google/common/util/concurrent/AbstractFutureTest.java
* bash, it caught on in a flash He did the bash, he did the future bash */ public void testFutureBash() { if (isWindows()) { return; // TODO: b/136041958 - Running very slowly on Windows CI. } CyclicBarrier barrier = new CyclicBarrier( 6 // for the setter threads + 50 // for the listeners + 50 // for the blocking get threads,
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 16 22:45:21 GMT 2026 - 45.2K bytes - Click Count (0) -
android/guava/src/com/google/common/cache/Striped64.java
* search for this mapping by randomly varying the hash codes of * colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. *
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Jan 15 22:17:15 GMT 2025 - 11.4K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
* this address. * * If [planToReplace] is non-null, this will swap it for a pooled connection if that pooled * connection uses HTTP/2. That results in fewer sockets overall and thus fewer TCP slow starts. */ internal fun planReusePooledConnection( planToReplace: ConnectPlan? = null, routes: List<Route>? = null, ): ReusePlan? { val result =
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 12.1K bytes - Click Count (0) -
guava-tests/test/com/google/common/primitives/UnsignedIntsTest.java
assertThat(b).isNotEqualTo(0); } catch (ArithmeticException e) { assertThat(b).isEqualTo(0); } } } } @GwtIncompatible // Too slow in GWT (~3min fully optimized) public void testDivideRemainderEuclideanProperty() { // Use a seed so that the test is deterministic: Random r = new Random(0L); for (int i = 0; i < 1000000; i++) {
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 12.5K bytes - Click Count (0) -
guava-tests/test/com/google/common/primitives/UnsignedLongsTest.java
assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 2)).isEqualTo(0); assertThat(UnsignedLongs.remainder(0xfffffffffffffffeL, 5)).isEqualTo(4); } @GwtIncompatible // Too slow in GWT (~3min fully optimized) public void testDivideRemainderEuclideanProperty() { // Use a seed so that the test is deterministic: Random r = new Random(0L); for (int i = 0; i < 1000000; i++) {
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 12.8K bytes - Click Count (0) -
internal/event/targetlist.go
list.eventsSkipped.Add(int64(len(list.queue))) return default: list.eventsSkipped.Add(1) err := fmt.Errorf("concurrent target notifications exceeded %d, configured notification target is too slow to accept events for the incoming request rate", maxConcurrentAsyncSend) for id := range targetIDset { reqInfo := &logger.ReqInfo{} reqInfo.AppendTags("targetID", id.String())
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 9.2K bytes - Click Count (0) -
docs/contribute/concurrency.md
So we have a dedicated thread for every socket that just reads frames and dispatches them. The reader thread must never run application-layer code. Otherwise one slow stream can hold up the entire connection.
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 16:35:36 GMT 2022 - 7K bytes - Click Count (0) -
okhttp/src/jvmTest/kotlin/okhttp3/FastFallbackTest.kt
) client = clientTestRule .newClientBuilder() .eventListenerFactory(clientTestRule.wrap(eventRecorder)) .connectTimeout(60, TimeUnit.SECONDS) // Deliberately exacerbate slow fallbacks. .dns { dnsResults } .fastFallback(true) .build() url = serverIpv4 .url("/") .newBuilder() .host("localhost") .build()Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Nov 04 19:13:52 GMT 2025 - 10.6K bytes - Click Count (0) -
android/guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt
and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well. Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next. First, she tried to look down and make out what she was coming to, but it was too dark to
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Apr 21 02:27:51 GMT 2017 - 145.2K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/UnsignedBytes.java
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 23 16:38:16 GMT 2026 - 21K bytes - Click Count (0)