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android/guava/src/com/google/common/util/concurrent/Striped.java
ArrayReference<? extends L> arrayRef = (ArrayReference<? extends L>) ref; // Try to clear out the array slot, n.b. if we fail that is fine, in either case the // arrayRef will be out of the array after this step. locks.compareAndSet(arrayRef.index, arrayRef, null); } } @Override public int size() { return size; }
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Sep 16 22:01:32 GMT 2025 - 20.6K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/ImmutableDoubleArray.java
* more values and build again. * * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so * no data is copied as part of this step, but this may occupy more memory than strictly * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}. */ public ImmutableDoubleArray build() {Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Dec 12 14:49:24 GMT 2025 - 22.7K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/ImmutableIntArray.java
* more values and build again. * * <p><b>Performance note:</b> the returned array is backed by the same array as the builder, so * no data is copied as part of this step, but this may occupy more memory than strictly * necessary. To copy the data to a right-sized backing array, use {@code .build().trimmed()}. */ public ImmutableIntArray build() {Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Fri Dec 12 14:49:24 GMT 2025 - 21.9K bytes - Click Count (0) -
docs/en/docs/virtual-environments.md
/// tip If you used [`uv`](https://github.com/astral-sh/uv) to create the virtual environment, it already did this for you, you can skip this step. 😎 /// /// tip Do this **once**, right after you create the virtual environment. /// <div class="termy"> ```console $ echo "*" > .venv/.gitignore ``` </div>
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 22.1K bytes - Click Count (0) -
src/main/webapp/css/admin/font-awesome.min.css
of-david:before{content:"\f69a"}.fa-star-of-life:before{content:"\f621"}.fa-staylinked:before{content:"\f3f5"}.fa-steam:before{content:"\f1b6"}.fa-steam-square:before{content:"\f1b7"}.fa-steam-symbol:before{content:"\f3f6"}.fa-step-backward:before{content:"\f048"}.fa-step-forward:before{content:"\f051"}.fa-stethoscope:before{content:"\f0f1"}.fa-sticker-mule:before{content:"\f3f7"}.fa-sticky-note:before{content:"\f249"}.fa-stop:before{content:"\f04d"}.fa-stop-circle:before{content:"\f28d"}.fa-sto...Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Dec 14 21:22:25 GMT 2019 - 55.8K bytes - Click Count (0) -
lib/fips140/v1.26.0.zip
the i-th digit. // // Instead of running two loops, one for Step 1 and one for Steps 2–6, // the result of Step 1 is computed during the next loop. This is // possible because each iteration only uses T[i] in Step 2 and then // discards it in Step 6. d := bLimbs[i] c1 := addMulVVW(T[i:n+i], aLimbs, d) // Step 6 is replaced by shifting the virtual window we operate // over: T of the algorithm is T[i:] for us. That means that T1 in // Step 2 (T mod 2^_W) is simply T[i]. k0 in Step 3 is our m0inv. Y...
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Jan 08 17:58:32 GMT 2026 - 660.3K bytes - Click Count (0) -
docs/en/docs/alternatives.md
It used custom types in its declarations instead of standard Python types, but it was still a huge step forward. It also was one of the first frameworks to generate a custom schema declaring the whole API in JSON.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 22.2K bytes - Click Count (0) -
LICENSE
with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights. We protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library. To protect each distributor, we want to make it very clear that
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Mon Jan 18 20:25:38 GMT 2016 - 25.8K bytes - Click Count (0) -
.teamcity/src/main/kotlin/configurations/GradleBuildConfigurationDefaults.kt
Created: Wed Apr 01 11:36:16 GMT 2026 - Last Modified: Fri Mar 13 05:03:56 GMT 2026 - 8.5K bytes - Click Count (0) -
docs/en/docs/async.md
Then you go to the counter 🔀, to the initial task that is now finished ⏯, pick the burgers, say thanks and take them to the table. That finishes that step / task of interaction with the counter ⏹. That in turn, creates a new task, of "eating burgers" 🔀 ⏯, but the previous one of "getting burgers" is finished ⏹. ### Parallel Burgers { #parallel-burgers }
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0)