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docs/metrics/prometheus/list.md
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 43.4K bytes - Viewed (0) -
src/main/java/jcifs/SmbResourceException.java
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 30 05:58:03 UTC 2025 - 5.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/Connection.kt
* used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any * number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection * currently carrying zero streams is an idle stream. We keep it alive because reusing an existing * connection is typically faster than establishing a new one. * * When a single logical call requires multiple streams due to redirects or authorization
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Dec 27 13:39:56 UTC 2024 - 4.3K bytes - Viewed (0) -
okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
* thread, which yields its execution privilege while calling [runTasks], [runNextTask], or * [advanceUntil]. These functions don't return until the task threads are all idle. * * Task threads release their execution privilege in these ways: * * * By yielding in [TaskRunner.Backend.coordinatorWait]. * * By yielding in [BlockingQueue.poll]. * * By completing. */
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed May 28 23:28:25 UTC 2025 - 11.9K bytes - Viewed (0) -
cmd/server-main.go
Usage: "shutdown timeout to gracefully shutdown server (DEPRECATED)", EnvVar: "MINIO_SHUTDOWN_TIMEOUT", Hidden: true, }, cli.DurationFlag{ Name: "idle-timeout", Value: xhttp.DefaultIdleTimeout, Usage: "idle timeout is the maximum amount of time to wait for the next request when keep-alive are enabled", EnvVar: "MINIO_IDLE_TIMEOUT", Hidden: true, }, cli.DurationFlag{
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue May 27 15:18:36 UTC 2025 - 35.9K bytes - Viewed (4) -
api/go1.23.txt
pkg net, type KeepAliveConfig struct #62254 pkg net, type KeepAliveConfig struct, Count int #62254 pkg net, type KeepAliveConfig struct, Enable bool #62254 pkg net, type KeepAliveConfig struct, Idle time.Duration #62254 pkg net, type KeepAliveConfig struct, Interval time.Duration #62254 pkg net, type ListenConfig struct, KeepAliveConfig KeepAliveConfig #62254 pkg net/http, func ParseCookie(string) ([]*Cookie, error) #66008
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Jun 25 17:08:08 UTC 2024 - 10.1K bytes - Viewed (0) -
docs/changelogs/changelog_2x.md
## Version 2.7.0 _2015-12-13_ * **Rewritten connection management.** Previously OkHttp's connection pool managed both idle and active connections for HTTP/2, but only idle connections for HTTP/1.x. With this update the connection pool manages both idle and active connections for everything. OkHttp now detects and warns on connections that were allocated but never released, and will enforce HTTP/2
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 26.6K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http1/Http1ExchangeCodec.kt
} closed = true } } companion object { private const val NO_CHUNK_YET = -1L private const val STATE_IDLE = 0 // Idle connections are ready to write request headers. private const val STATE_OPEN_REQUEST_BODY = 1 private const val STATE_WRITING_REQUEST_BODY = 2 private const val STATE_READ_RESPONSE_HEADERS = 3
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 17.5K bytes - Viewed (0) -
docs/contribute/concurrency.md
Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead. #### Framed protocols
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/UrlComponentEncodingTester.kt
encodings[ 0x13] = encoding // Device Control 3 (oft. XOFF) encodings[ 0x14] = encoding // Device Control 4 encodings[ 0x15] = encoding // Negative Acknowledgment encodings[ 0x16] = encoding // Synchronous idle encodings[ 0x17] = encoding // End of Transmission Block encodings[ 0x18] = encoding // Cancel encodings[ 0x19] = encoding // End of Medium encodings[ 0x1a] = encoding // Substitute
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 12.3K bytes - Viewed (0)