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misc/ios/clangwrap.sh
#!/bin/sh # This script configures clang to target the iOS simulator. If you'd like to # build for real iOS devices, change SDK to "iphoneos" and PLATFORM to "ios". # This uses the latest available iOS SDK, which is recommended. To select a # specific SDK, run 'xcodebuild -showsdks' to see the available SDKs and replace # iphonesimulator with one of them. SDK=iphonesimulator PLATFORM=ios-simulator if [ "$GOARCH" == "arm64" ]; then CLANGARCH="arm64"
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Jun 18 16:32:49 UTC 2024 - 724 bytes - Viewed (0) -
misc/ios/go_ios_exec.go
<plist version="1.0"> <dict> <key>CFBundleName</key><string>golang.gotest</string> <key>CFBundleSupportedPlatforms</key><array><string>iPhoneOS</string></array> <key>CFBundleExecutable</key><string>gotest</string> <key>CFBundleVersion</key><string>1.0</string> <key>CFBundleShortVersionString</key><string>1.0</string>
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Jun 18 16:32:49 UTC 2024 - 8.7K bytes - Viewed (0) -
misc/ios/README
GOIOS_DEV_ID, GOIOS_TEAM_ID and GOIOS_APP_ID. The detect.go program in this directory will attempt to auto-detect suitable values. Run it as go run detect.go which will output something similar to export GOIOS_DEV_ID="iPhone Developer: ******@****.*** (XXXXXXXX)" export GOIOS_APP_ID=YYYYYYYY.some.bundle.id export GOIOS_TEAM_ID=ZZZZZZZZ If you have multiple devices connected, specify the device UDID with the GOIOS_DEVICE_ID
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Dec 29 21:49:26 UTC 2020 - 2.7K bytes - Viewed (0)