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Results 1 - 10 of 81 for collisions (0.06 seconds)

  1. impl/maven-core/src/main/java/org/apache/maven/DuplicateProjectException.java

         * @param collisions The POM files of the projects that collided, indexed by their g:a:v, may be {@code null}.
         */
        public DuplicateProjectException(String message, Map<String, List<File>> collisions) {
            super(message, (File) null);
    
            this.collisions = (collisions != null) ? collisions : new LinkedHashMap<>();
        }
    
        /**
         * Gets the POM files of the projects that collided.
         *
    Created: Sun Apr 05 03:35:12 GMT 2026
    - Last Modified: Fri Oct 25 12:31:46 GMT 2024
    - 1.9K bytes
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  2. cmd/xl-storage-format-utils.go

    		// for users who might have used master
    		// branch
    		fi.Data = inData.find(fi.DataDir)
    	}
    	return fi, nil
    }
    
    // hashDeterministicString will return a deterministic hash for the map values.
    // Trivial collisions are avoided, but this is by no means a strong hash.
    func hashDeterministicString(m map[string]string) uint64 {
    	// Seed (random)
    	crc := uint64(0xc2b40bbac11a7295)
    	// Xor each value to make order independent
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Thu Aug 08 15:29:58 GMT 2024
    - 5.5K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/cache/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Jan 15 22:17:15 GMT 2025
    - 11.4K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/hash/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Jan 15 22:17:15 GMT 2025
    - 11.4K bytes
    - Click Count (0)
  5. impl/maven-core/src/main/java/org/apache/maven/DefaultMaven.java

                    if (pomFiles == null) {
                        pomFiles = new ArrayList<>(Arrays.asList(collision.getFile(), project.getFile()));
                        collisions.put(projectId, pomFiles);
                    } else {
                        pomFiles.add(project.getFile());
                    }
                }
            }
    
            if (!collisions.isEmpty()) {
    Created: Sun Apr 05 03:35:12 GMT 2026
    - Last Modified: Mon Dec 29 10:43:38 GMT 2025
    - 28.8K bytes
    - Click Count (1)
  6. src/test/java/jcifs/internal/smb2/Smb2EncryptionContextTest.java

            assertTrue(latch.await(10, TimeUnit.SECONDS), "All threads should complete");
            executor.shutdown();
            assertEquals(0, collisions.get(), "There should be no nonce collisions");
            assertEquals(threadCount * noncesPerThread, allNonces.size(), "All nonces should be unique");
        }
    
        @Test
        @DisplayName("Should handle SMB 3.0.2 dialect")
        void testSMB302Dialect() {
            // When
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sun Aug 31 08:00:57 GMT 2025
    - 44.1K bytes
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  7. android/guava-tests/test/com/google/common/hash/SipHashFunctionTest.java

      // (1) 00 01 02 03 04 05 06 07 80
      // (2) 00 01 02 03 04 05 06 07 81
      // (3) 00 01 02 03 04 05 06 07 ff (or anything in between)
      // A fault implementation will generate collisions for these inputs.
      public void testCollisionsDueToIncorrectSignExtension() {
        byte[] col1 = new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, (byte) 0x80};
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 19 18:53:45 GMT 2026
    - 6.8K bytes
    - Click Count (0)
  8. guava-tests/test/com/google/common/hash/SipHashFunctionTest.java

      // (1) 00 01 02 03 04 05 06 07 80
      // (2) 00 01 02 03 04 05 06 07 81
      // (3) 00 01 02 03 04 05 06 07 ff (or anything in between)
      // A fault implementation will generate collisions for these inputs.
      public void testCollisionsDueToIncorrectSignExtension() {
        byte[] col1 = new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, (byte) 0x80};
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 19 18:53:45 GMT 2026
    - 6.8K bytes
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  9. docs/debugging/hash-set/main.go

    	return int(sum64 % uint64(cardinality))
    }
    
    // hashOrder - hashes input key to return consistent
    // hashed integer slice. Returned integer order is salted
    // with an input key. This results in consistent order.
    // NOTE: collisions are fine, we are not looking for uniqueness
    // in the slices returned.
    func hashOrder(key string, cardinality int) []int {
    	if cardinality <= 0 {
    		// Returns an empty int slice for cardinality < 0.
    		return nil
    	}
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Mon Sep 19 18:05:16 GMT 2022
    - 3.7K bytes
    - Click Count (0)
  10. apache-maven/src/main/appended-resources/META-INF/NOTICE.vm

    includes software developed by the ObjectWeb consortium as part of the ASM project at http://asm.ow2.org/ http://asm.ow2.org/. A subset of ASM is re-packaged within the source and binary of the plug-in (org.eclipse.sisu.space.asm.*) to avoid version collisions with other usage and is also available from the plug-in's github repository. Your use of the ASM code is subject to the terms and conditions of the ASM License below which is also available at http://asm.ow2.org/license.html http://asm.ow2.org/license.html....
    Created: Sun Apr 05 03:35:12 GMT 2026
    - Last Modified: Sat Sep 10 19:27:25 GMT 2022
    - 5.5K bytes
    - Click Count (0)
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