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platforms/jvm/code-quality/src/integTest/groovy/org/gradle/api/plugins/quality/codenarc/CodeNarcPluginIntegrationTest.groovy
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Wed May 22 08:01:57 UTC 2024 - 8.3K bytes - Viewed (0) -
pilot/cmd/pilot-agent/options/agent.go
"istio.io/istio/pkg/bootstrap/platform" istioagent "istio.io/istio/pkg/istio-agent" "istio.io/istio/pkg/util/sets" "istio.io/istio/pkg/wasm" ) // Similar with ISTIO_META_, which is used to customize the node metadata - this customizes extra header. const xdsHeaderPrefix = "XDS_HEADER_" func NewAgentOptions(proxy *ProxyArgs, cfg *meshconfig.ProxyConfig, sds istioagent.SDSServiceFactory) *istioagent.AgentOptions {
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Wed Jun 05 10:02:56 UTC 2024 - 3.4K bytes - Viewed (0) -
cmd/kubeadm/app/apis/kubeadm/v1beta3/types.go
type DNSAddOnType string // DNS defines the DNS addon that should be used in the cluster type DNS struct { // ImageMeta allows to customize the image used for the DNS component ImageMeta `json:",inline"` } // ImageMeta allows to customize the image used for components that are not // originated from the Kubernetes/Kubernetes release process type ImageMeta struct {
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 11 10:21:20 UTC 2024 - 19.6K bytes - Viewed (0) -
fastapi/applications.py
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Sat May 18 00:48:03 UTC 2024 - 172.2K bytes - Viewed (0) -
cmd/kubeadm/app/apis/kubeadm/types.go
// is the global endpoint for the cluster, which then loadbalances the requests to each individual API server. This // configuration object lets you customize what IP/DNS name and port the local API server advertises it's accessible // on. By default, kubeadm tries to auto-detect the IP of the default interface and use that, but in case that process
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri May 17 03:12:52 UTC 2024 - 32.6K bytes - Viewed (0) -
cmd/kubeadm/app/apis/kubeadm/v1beta4/types.go
// is the global endpoint for the cluster, which then loadbalances the requests to each individual API server. This // configuration object lets you customize what IP/DNS name and port the local API server advertises it's accessible // on. By default, kubeadm tries to auto-detect the IP of the default interface and use that, but in case that process
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri May 17 03:12:52 UTC 2024 - 34.5K bytes - Viewed (0) -
docs/en/docs/how-to/custom-docs-ui-assets.md
But it's possible to customize it, you can set a specific CDN, or serve the files yourself. ## Custom CDN for JavaScript and CSS
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Thu May 23 22:59:02 UTC 2024 - 7.5K bytes - Viewed (0) -
src/cmd/vendor/golang.org/x/tools/go/analysis/analysis.go
// // A Fact type must be a pointer. // Facts are encoded and decoded using encoding/gob. // A Fact may implement the GobEncoder/GobDecoder interfaces // to customize its encoding. Fact encoding should not fail. // // A Fact should not be modified once exported. type Fact interface { AFact() // dummy method to avoid type errors
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Jun 04 16:19:04 UTC 2024 - 9.1K bytes - Viewed (0) -
src/encoding/csv/reader.go
} // A Reader reads records from a CSV-encoded file. // // As returned by [NewReader], a Reader expects input conforming to RFC 4180. // The exported fields can be changed to customize the details before the // first call to [Reader.Read] or [Reader.ReadAll]. // // The Reader converts all \r\n sequences in its input to plain \n, // including in multiline field values, so that the returned data does
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon May 13 21:32:28 UTC 2024 - 14.2K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/authoring-builds/basics/plugins.adoc
Script Plugins :: Script plugins are Groovy DSL or Kotlin DSL scripts that are applied directly to a Gradle build script using the `apply from:` syntax. They are applied inline within a build script to add functionality or customize the build process. They are simple to use. A plugin often starts as a script plugin (because they are easy to write).
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Fri May 31 04:11:37 UTC 2024 - 24.2K bytes - Viewed (0)