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Results 21 - 30 of 2,732 for platform1 (0.27 sec)
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guava/src/com/google/common/base/Platform.java
* * @author Jesse Wilson */ @GwtCompatible(emulated = true) @ElementTypesAreNonnullByDefault final class Platform { private static final Logger logger = Logger.getLogger(Platform.class.getName()); private static final PatternCompiler patternCompiler = loadPatternCompiler(); private Platform() {} static CharMatcher precomputeCharMatcher(CharMatcher matcher) { return matcher.precomputedInternal(); }
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Mon Apr 15 22:32:14 UTC 2024 - 3.9K bytes - Viewed (0) -
guava-gwt/test-super/com/google/common/collect/testing/super/com/google/common/collect/testing/testers/Platform.java
import com.google.common.annotations.GwtCompatible; /** * The emulation source used in GWT. * * @author Hayward Chan */ @GwtCompatible(emulated = true) final class Platform { // Use fewer steps in the ListIteratorTester in ListListIteratorTester because it's slow in prod // mode. static int listListIteratorTesterNumIterations() {
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Wed Oct 04 15:31:40 UTC 2023 - 2.3K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Platform.java
* * @author Jesse Wilson */ @GwtCompatible(emulated = true) @ElementTypesAreNonnullByDefault final class Platform { private static final PatternCompiler patternCompiler = loadPatternCompiler(); private Platform() {} static CharMatcher precomputeCharMatcher(CharMatcher matcher) { return matcher.precomputedInternal(); }
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Mon Apr 15 22:32:14 UTC 2024 - 3.8K bytes - Viewed (0) -
platforms/documentation/docs/src/docs/userguide/dep-man/03-controlling-transitive-dependencies/dependency_version_alignment.adoc
There are two options to express that a set of modules belong to a platform: 1. A platform is **published** as a <<platforms.adoc#sub:bom_import,BOM>> and can be used: For example, `com.fasterxml.jackson:jackson-bom` can be used as platform.
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 10.1K bytes - Viewed (0) -
guava-gwt/src-super/com/google/common/collect/super/com/google/common/collect/Platform.native.js
Platform.getDeclaringClassOrNullForJ2cl = function(e) { return null;
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri May 26 21:15:08 UTC 2023 - 73 bytes - Viewed (0) -
platforms/documentation/docs/src/snippets/native-binaries/sourceset-variant/groovy/src/main/mac/platform-mac.c
#include "platform.h" const char* platform_name = "MacOSX"; int max_path_length() { return 1024; } unsigned long long max_memory() { return GB(96); }
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 188 bytes - Viewed (0) -
docs/en/docs/img/sponsors/platform-sh.png
platform-sh.png...
Registered: Mon Jun 17 08:32:26 UTC 2024 - Last Modified: Sat Jun 10 20:58:15 UTC 2023 - 5.6K bytes - Viewed (0) -
tensorflow/c/experimental/stream_executor/stream_executor.cc
#include "tensorflow/core/platform/status.h" #include "tensorflow/core/platform/strcat.h" #include "tensorflow/core/platform/stringpiece.h" #include "tsl/platform/status.h" using tensorflow::StatusFromTF_Status; namespace stream_executor { using tensorflow::StringPiece; // TODO(penporn): Remove OwnedTFStatus. using OwnedTFStatus = tensorflow::TF_StatusPtr; namespace { absl::Status ValidateSPPlatform(const SP_Platform& platform) {
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Fri Jun 14 07:39:19 UTC 2024 - 27.1K bytes - Viewed (0) -
platforms/documentation/docs/src/snippets/native-binaries/sourceset-variant/groovy/src/main/linux/platform-linux.c
#include "platform.h" const char* platform_name = "Linux"; int max_path_length() { return -1; } unsigned long long max_memory() { return TB(128); }
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 186 bytes - Viewed (0) -
platforms/documentation/docs/src/snippets/native-binaries/sourceset-variant/groovy/src/main/windows/platform-windows.c
#include "platform.h" const char* platform_name = "Windows"; int max_path_length() { return 260; } // 640K ought to be enough for anybody. unsigned long long max_memory() { return KB(640); }
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Mon Nov 27 17:53:42 UTC 2023 - 229 bytes - Viewed (0)