Search Options

Results per page
Sort
Preferred Languages
Advance

Results 41 - 50 of 83 for worst (0.05 sec)

  1. src/strings/strings.go

    // according to the mapping function. If mapping returns a negative value, the character is
    // dropped from the string with no replacement.
    func Map(mapping func(rune) rune, s string) string {
    	// In the worst case, the string can grow when mapped, making
    	// things unpleasant. But it's so rare we barge in assuming it's
    	// fine. It could also shrink but that falls out naturally.
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 03 16:48:16 UTC 2024
    - 31.2K bytes
    - Viewed (0)
  2. src/runtime/mgcsweep.go

    // also sweep pages (e.g., for a large allocation), it can pass a
    // non-zero callerSweepPages to leave that many pages unswept.
    //
    // deductSweepCredit makes a worst-case assumption that all spanBytes
    // bytes of the ultimately allocated span will be available for object
    // allocation.
    //
    // deductSweepCredit is the core of the "proportional sweep" system.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:52:18 UTC 2024
    - 32.9K bytes
    - Viewed (0)
  3. src/math/big/natdiv.go

    That's the entirety of long division: scale the inputs, and then loop over
    each output position, guessing, checking, and correcting the next output digit.
    
    For a 2n-digit number divided by an n-digit number (the worst size-n case for
    division complexity), this algorithm uses n+1 iterations, each of which must do
    at least the 1-by-n-digit multiplication q̂·v. That's O(n) iterations of
    O(n) time each, so O(n²) time overall.
    
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Mar 14 17:02:38 UTC 2024
    - 34.4K bytes
    - Viewed (0)
  4. src/cmd/compile/internal/ssa/poset.go

    // Complexity depends on the type of operations that were performed
    // since the last checkpoint; each Set* operation creates an undo
    // pass which Undo has to revert with a worst-case complexity of O(n).
    func (po *poset) Undo() {
    	if len(po.undo) == 0 {
    		panic("empty undo stack")
    	}
    	if debugPoset {
    		defer po.CheckIntegrity()
    	}
    
    	for len(po.undo) > 0 {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 04 17:23:05 UTC 2023
    - 37.2K bytes
    - Viewed (0)
  5. src/runtime/arena.go

    	userArenaChunkPages = userArenaChunkBytes / pageSize
    
    	// userArenaChunkMaxAllocBytes is the maximum size of an object that can
    	// be allocated from an arena. This number is chosen to cap worst-case
    	// fragmentation of user arenas to 25%. Larger allocations are redirected
    	// to the heap.
    	userArenaChunkMaxAllocBytes = userArenaChunkBytes / 4
    )
    
    func init() {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:44:56 UTC 2024
    - 37.9K bytes
    - Viewed (0)
  6. src/runtime/export_test.go

    	i scavengeIndex
    }
    
    func NewScavengeIndex(min, max ChunkIdx) *ScavengeIndex {
    	s := new(ScavengeIndex)
    	// This is a bit lazy but we easily guarantee we'll be able
    	// to reference all the relevant chunks. The worst-case
    	// memory usage here is 512 MiB, but tests generally use
    	// small offsets from BaseChunkIdx, which results in ~100s
    	// of KiB in memory use.
    	//
    	// This may still be worth making better, at least by sharing
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:50:53 UTC 2024
    - 46.1K bytes
    - Viewed (0)
  7. src/cmd/compile/internal/walk/order.go

    		// We're assuming here that all the keys in the map literal are distinct.
    		// If any are equal, this will be an overcount. Probably not worth accounting
    		// for that, as equal keys in map literals are rare, and at worst we waste
    		// a bit of space.
    		n.Len += int64(len(dynamics))
    
    		return m
    	}
    
    	// No return - type-assertions above. Each case must return for itself.
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Mar 08 02:00:33 UTC 2024
    - 42.7K bytes
    - Viewed (0)
  8. src/main/resources/fess_label_de.properties

    labels.suggest_word_configuration=Wort vorschlagen
    labels.suggest_word_title_details=Wort vorschlagen
    labels.suggest_word_type=Worttyp
    labels.suggest_word_number=Wortanzahl
    labels.suggest_word_type_all=Alle
    labels.suggest_word_type_document=Dokument
    labels.suggest_word_type_query=Query
    labels.elevate_word_configuration=Zusätzliches Wort
    labels.elevate_word_title_details=Zusätzliches Wort
    labels.elevate_word_link_list=Liste
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Mar 22 11:58:34 UTC 2024
    - 42.8K bytes
    - Viewed (0)
  9. docs/de/docs/deployment/concepts.md

    ## Programm und Prozess
    
    Wir werden viel über den laufenden „**Prozess**“ sprechen, daher ist es nützlich, Klarheit darüber zu haben, was das bedeutet und was der Unterschied zum Wort „**Programm**“ ist.
    
    ### Was ist ein Programm?
    
    Das Wort **Programm** wird häufig zur Beschreibung vieler Dinge verwendet:
    
    * Der **Code**, den Sie schreiben, die **Python-Dateien**.
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sat Mar 30 20:16:25 UTC 2024
    - 20.6K bytes
    - Viewed (0)
  10. guava-testlib/src/com/google/common/collect/testing/FeatureSpecificTestSuiteBuilder.java

        for (@SuppressWarnings("rawtypes") // class literals
        Class<? extends AbstractTester> testerClass : testers) {
          @SuppressWarnings("unchecked") // getting rid of the raw type, for better or for worse
          TestSuite testerSuite =
              makeSuiteForTesterClass((Class<? extends AbstractTester<?>>) testerClass);
          if (testerSuite.countTestCases() > 0) {
            suite.addTest(testerSuite);
          }
        }
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Mon Feb 26 19:46:10 UTC 2024
    - 10.2K bytes
    - Viewed (0)
Back to top