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Results 1 - 2 of 2 for NewScavengeIndex (0.3 sec)
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src/runtime/mgcscavenge_test.go
setup := func(t *testing.T, force bool) (mark markFunc, find findFunc, nextGen func()) { t.Helper() // Pick some reasonable bounds. We don't need a huge range just to test. si := NewScavengeIndex(BaseChunkIdx, BaseChunkIdx+64) // Initialize all the chunks as dense and empty. // // Also, reset search addresses so that we can get page offsets.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Mar 25 19:53:03 UTC 2024 - 25.2K bytes - Viewed (0) -
src/runtime/export_test.go
if !parked { panic("tried to clean up scavenger that is not parked") } close(s.stop) s.Wake() <-s.done } type ScavengeIndex struct { i scavengeIndex } func NewScavengeIndex(min, max ChunkIdx) *ScavengeIndex { s := new(ScavengeIndex) // This is a bit lazy but we easily guarantee we'll be able // to reference all the relevant chunks. The worst-case
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 17:50:53 UTC 2024 - 46.1K bytes - Viewed (0)