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Results 31 - 40 of 42 for physical (0.39 sec)

  1. okhttp/src/main/kotlin/okhttp3/Connection.kt

     * connection is typically faster than establishing a new one.
     *
     * When a single logical call requires multiple streams due to redirects or authorization
     * challenges, we prefer to use the same physical connection for all streams in the sequence. There
     * are potential performance and behavior consequences to this preference. To support this feature,
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Wed Dec 20 23:27:07 UTC 2023
    - 4.3K bytes
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  2. pkg/kubelet/cm/cpumanager/policy_options.go

    type StaticPolicyOptions struct {
    	// flag to enable extra allocation restrictions to avoid
    	// different containers to possibly end up on the same core.
    	// we consider "core" and "physical CPU" synonim here, leaning
    	// towards the terminoloy k8s hints. We acknowledge this is confusing.
    	//
    	// looking at https://kubernetes.io/docs/concepts/configuration/manage-resources-containers/,
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed Sep 27 13:02:15 UTC 2023
    - 5.1K bytes
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  3. src/main/java/org/codelibs/fess/timer/SystemMonitorTarget.java

        }
    
        private void appendOsStats(final StringBuilder buf) {
            buf.append("\"os\":{");
            final OsProbe osProbe = OsProbe.getInstance();
            buf.append("\"memory\":{");
            buf.append("\"physical\":{");
            append(buf, "free", () -> osProbe.getFreePhysicalMemorySize()).append(',');
            append(buf, "total", () -> osProbe.getTotalPhysicalMemorySize());
            buf.append("},");
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Thu Feb 22 01:37:57 UTC 2024
    - 7.5K bytes
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  4. src/cmd/vendor/golang.org/x/sys/unix/ztypes_dragonfly_amd64.go

    )
    
    type IfMsghdr struct {
    	Msglen  uint16
    	Version uint8
    	Type    uint8
    	Index   uint16
    	Flags   int32
    	Addrs   int32
    	Data    IfData
    }
    
    type IfData struct {
    	Type       uint8
    	Physical   uint8
    	Addrlen    uint8
    	Hdrlen     uint8
    	Recvquota  uint8
    	Xmitquota  uint8
    	Mtu        uint64
    	Metric     uint64
    	Link_state uint64
    	Baudrate   uint64
    	Ipackets   uint64
    	Ierrors    uint64
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:33 UTC 2023
    - 6.9K bytes
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  5. platforms/documentation/docs/src/docs/userguide/optimizing-performance/build-cache/build_cache_use_cases.adoc

    [[share_results_between_ci_builds]]
    == Share results between CI builds
    
    The build cache can do more than go back-and-forth in time: it can also bridge physical distance between computers, allowing results generated on one machine to be re-used by another.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Nov 27 17:53:42 UTC 2023
    - 6K bytes
    - Viewed (0)
  6. docs/en/docs/deployment/manually.md

    ## Server Machine and Server Program
    
    There's a small detail about names to keep in mind. 💡
    
    The word "**server**" is commonly used to refer to both the remote/cloud computer (the physical or virtual machine) and also the program that is running on that machine (e.g. Uvicorn).
    
    Just keep in mind that when you read "server" in general, it could refer to one of those two things.
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Thu May 02 22:37:31 UTC 2024
    - 9.2K bytes
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  7. SECURITY.md

    ways to detect malicious models/graphs/checkpoints, so the recommended way to
    mitigate the risk in this scenario is to sandbox the model execution.
    
    ### Hardware attacks
    
    Physical GPUs or TPUs can also be the target of attacks. [Published
    research](https://scholar.google.com/scholar?q=gpu+side+channel) shows that it
    might be possible to use side channel attacks on the GPU to leak data from other
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Sun Oct 01 06:06:35 UTC 2023
    - 9.6K bytes
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  8. maven-resolver-provider/src/main/java/org/apache/maven/repository/internal/artifact/MavenArtifactProperties.java

     *
     * @see org.eclipse.aether.artifact.ArtifactProperties
     * @since 4.0.0
     */
    public final class MavenArtifactProperties {
        /**
         * A boolean flag indicating whether the artifact presents some kind of bundle that physically includes its
         * dependencies, e.g. a fat WAR.
         */
        public static final String INCLUDES_DEPENDENCIES = "includesDependencies";
    
        /**
    Registered: Wed Jun 12 09:55:16 UTC 2024
    - Last Modified: Mon Feb 26 17:04:44 UTC 2024
    - 2.5K bytes
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  9. maven-api-impl/src/main/java/org/apache/maven/internal/impl/resolver/artifact/MavenArtifactProperties.java

     *
     * @see org.eclipse.aether.artifact.ArtifactProperties
     * @since 4.0.0
     */
    public final class MavenArtifactProperties {
        /**
         * A boolean flag indicating whether the artifact presents some kind of bundle that physically includes its
         * dependencies, e.g. a fat WAR.
         */
        public static final String INCLUDES_DEPENDENCIES = "includesDependencies";
    
        /**
    Registered: Wed Jun 12 09:55:16 UTC 2024
    - Last Modified: Fri Apr 12 10:50:18 UTC 2024
    - 2.5K bytes
    - Viewed (0)
  10. maven-api-impl/src/main/java/org/apache/maven/api/services/model/ModelNormalizer.java

    import org.apache.maven.api.services.ModelProblemCollector;
    
    /**
     * Handles normalization of a model. In this context, normalization is the process of producing a canonical
     * representation for models that physically look different but are semantically equivalent.
     *
     */
    public interface ModelNormalizer {
    
        /**
         * Merges duplicate elements like multiple declarations of the same build plugin in the specified model.
         *
    Registered: Wed Jun 12 09:55:16 UTC 2024
    - Last Modified: Fri Apr 12 10:50:18 UTC 2024
    - 2.3K bytes
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