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Results 11 - 18 of 18 for Vector3 (0.28 sec)

  1. src/math/big/arith_loong64.s

    // license that can be found in the LICENSE file.
    
    //go:build !math_big_pure_go && loong64
    
    #include "textflag.h"
    
    // This file provides fast assembly versions for the elementary
    // arithmetic operations on vectors implemented in arith.go.
    
    TEXT ·addVV(SB),NOSPLIT,$0
    	JMP ·addVV_g(SB)
    
    TEXT ·subVV(SB),NOSPLIT,$0
    	JMP ·subVV_g(SB)
    
    TEXT ·addVW(SB),NOSPLIT,$0
    	JMP ·addVW_g(SB)
    
    TEXT ·subVW(SB),NOSPLIT,$0
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:27 UTC 2023
    - 749 bytes
    - Viewed (0)
  2. src/math/big/arith_mips64x.s

    // license that can be found in the LICENSE file.
    
    //go:build !math_big_pure_go && (mips64 || mips64le)
    
    #include "textflag.h"
    
    // This file provides fast assembly versions for the elementary
    // arithmetic operations on vectors implemented in arith.go.
    
    TEXT ·addVV(SB),NOSPLIT,$0
    	JMP ·addVV_g(SB)
    
    TEXT ·subVV(SB),NOSPLIT,$0
    	JMP ·subVV_g(SB)
    
    TEXT ·addVW(SB),NOSPLIT,$0
    	JMP ·addVW_g(SB)
    
    TEXT ·subVW(SB),NOSPLIT,$0
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:27 UTC 2023
    - 763 bytes
    - Viewed (0)
  3. src/math/big/arith_riscv64.s

    // license that can be found in the LICENSE file.
    
    //go:build !math_big_pure_go && riscv64
    
    #include "textflag.h"
    
    // This file provides fast assembly versions for the elementary
    // arithmetic operations on vectors implemented in arith.go.
    
    TEXT ·addVV(SB),NOSPLIT,$0
    	JMP ·addVV_g(SB)
    
    TEXT ·subVV(SB),NOSPLIT,$0
    	JMP ·subVV_g(SB)
    
    TEXT ·addVW(SB),NOSPLIT,$0
    	JMP ·addVW_g(SB)
    
    TEXT ·subVW(SB),NOSPLIT,$0
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:27 UTC 2023
    - 750 bytes
    - Viewed (0)
  4. src/crypto/subtle/xor_ppc64x.s

    	MOVD	$16, R10
    	MOVD	$32, R14
    	MOVD	$48, R15
    	ANDCC	$63, R6, R9	// Check for tailing bytes for later
    	PCALIGN $16
    	// Case for >= 64 bytes
    	// Process 64 bytes per iteration
    	// Load 4 vectors of a and b
    	// XOR the corresponding vectors
    	// from a and b and store the result
    loop64:
    	LXVD2X	(R4)(R8), VS32
    	LXVD2X	(R4)(R10), VS34
    	LXVD2X	(R4)(R14), VS36
    	LXVD2X	(R4)(R15), VS38
    	LXVD2X	(R5)(R8), VS33
    	LXVD2X	(R5)(R10), VS35
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 22 18:17:17 UTC 2024
    - 2.9K bytes
    - Viewed (0)
  5. src/math/big/arith_amd64.s

    // license that can be found in the LICENSE file.
    
    //go:build !math_big_pure_go
    
    #include "textflag.h"
    
    // This file provides fast assembly versions for the elementary
    // arithmetic operations on vectors implemented in arith.go.
    
    // The carry bit is saved with SBBQ Rx, Rx: if the carry was set, Rx is -1, otherwise it is 0.
    // It is restored with ADDQ Rx, Rx: if Rx was -1 the carry is set, otherwise it is cleared.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:27 UTC 2023
    - 9.1K bytes
    - Viewed (0)
  6. src/internal/bytealg/compare_ppc64x.s

    	MOVD	$32,R11		// set offsets to load into vector
    	MOVD	$48,R12		// set offsets to load into vector
    
    	PCALIGN	$16
    cmp64_loop:
    	LXVD2X	(R5)(R0),V3	// load bytes of A at offset 0 into vector
    	LXVD2X	(R6)(R0),V4	// load bytes of B at offset 0 into vector
    	VCMPEQUDCC	V3,V4,V1
    	BGE	CR6,different	// jump out if its different
    
    	LXVD2X	(R5)(R10),V3	// load bytes of A at offset 16 into vector
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Aug 28 17:33:20 UTC 2023
    - 6.7K bytes
    - Viewed (0)
  7. src/internal/bytealg/indexbyte_ppc64x.s

    #ifndef GOPPC64_power9
    #define ADJUST_FOR_CNTLZW -16
    #else
    #define ADJUST_FOR_CNTLZW 0
    #endif
    
    // Now, find the index of the 16B vector the match was discovered in. If CNTLZW is used
    // to determine the offset into the 16B vector, it will overcount by 16. Account for it here.
    foundat3:
    	SUB	R3,R8,R3
    	ADD	$48+ADJUST_FOR_CNTLZW,R3
    	BR	vfound
    foundat2:
    	SUB	R3,R8,R3
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Apr 21 16:10:29 UTC 2023
    - 6.3K bytes
    - Viewed (0)
  8. src/cmd/vendor/golang.org/x/sys/unix/bpxsvc_zos.s

    	MOVD  plist_base+0(FP), R1  // r1 points to plist
    	MOVD  bpx_offset+24(FP), R2 // r2 offset to BPX vector table
    	MOVD  R14, R7               // save r14
    	MOVD  R15, R8               // save r15
    	MOVWZ 16(R0), R9
    	MOVWZ 544(R9), R9
    	MOVWZ 24(R9), R9            // call vector in r9
    	ADD   R2, R9                // add offset to vector table
    	MOVWZ (R9), R9              // r9 points to entry point
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 16:12:58 UTC 2024
    - 8.1K bytes
    - Viewed (0)
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