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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
SocketTimeoutException::class.java, "sent ping but didn't receive pong within 500ms (after 0 successful ping/pongs)", ) } @Test fun unexpectedPongsDoNotInterfereWithFailureDetection() { client.initWebSocket(random, pingIntervalMillis = 500) // At 0ms the server sends 3 unexpected pongs. The client accepts 'em and ignores em. server.webSocket!!.pong("pong 1".encodeUtf8()) client.processNextFrame()
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
.build(), ) val webSocket = newWebSocket() clientListener.assertOpen() val server = serverListener.assertOpen() as RealWebSocket Thread.sleep(1000) // No pings and no pongs. assertThat(webSocket.sentPingCount()).isEqualTo(0) assertThat(webSocket.receivedPingCount()).isEqualTo(0) assertThat(webSocket.receivedPongCount()).isEqualTo(0) assertThat(server.sentPingCount()).isEqualTo(0)
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docs/changelogs/changelog_3x.md
sockets and HTTP/2 connections.** Previously if you configured a ping interval that would cause OkHttp to send pings, but it did not track whether the reply pongs were received. With this update OkHttp requires that every ping receive a response: if it does not the connection will be closed and the listener's `onFailure()` method will be called.
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
} } /** * Attempts to remove a single frame from a queue and send it. This prefers to write urgent pongs * before less urgent messages and close frames. For example it's possible that a caller will * enqueue messages followed by pongs, but this sends pongs followed by messages. Pongs are always * written in the order they were enqueued. *
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