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Results 1 - 3 of 3 for uint32 (3.93 sec)

  1. doc/go1.17_spec.html

    <a href="#Blocks">universe block</a>:
    </p>
    <pre class="grammar">
    Types:
    	bool byte complex64 complex128 error float32 float64
    	int int8 int16 int32 int64 rune string
    	uint uint8 uint16 uint32 uint64 uintptr
    
    Constants:
    	true false iota
    
    Zero value:
    	nil
    
    Functions:
    	append cap close complex copy delete imag len
    	make new panic print println real recover
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
    - 211.6K bytes
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  2. doc/asm.html

    to lay down explicit data into the instruction stream within a <code>TEXT</code>.
    Here's how the 386 runtime defines the 64-bit atomic load function.
    </p>
    
    <pre>
    // uint64 atomicload64(uint64 volatile* addr);
    // so actually
    // void atomicload64(uint64 *res, uint64 volatile *addr);
    TEXT runtime·atomicload64(SB), NOSPLIT, $0-12
    	MOVL	ptr+0(FP), AX
    	TESTL	$7, AX
    	JZ	2(PC)
    	MOVL	0, AX // crash with nil ptr deref
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
    - 36.3K bytes
    - Viewed (0)
  3. doc/go_spec.html

    [<a href="#Go_1.21">Go 1.21</a>]:
    </p>
    <pre class="grammar">
    Types:
    	any bool byte comparable
    	complex64 complex128 error float32 float64
    	int int8 int16 int32 int64 rune string
    	uint uint8 uint16 uint32 uint64 uintptr
    
    Constants:
    	true false iota
    
    Zero value:
    	nil
    
    Functions:
    	append cap clear close complex copy delete imag len
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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