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okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
* thread, which yields its execution privilege while calling [runTasks], [runNextTask], or * [advanceUntil]. These functions don't return until the task threads are all idle. * * Task threads release their execution privilege in these ways: * * * By yielding in [TaskRunner.Backend.coordinatorWait]. * * By yielding in [BlockingQueue.poll]. * * By completing. */
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okhttp/src/test/java/okhttp3/FakeRoutePlanner.kt
return FakePlan(nextPlanId++).also { plans += it } } override fun isCanceled() = canceled override fun plan(): FakePlan { // Return deferred plans preferentially. These don't require addPlan(). if (deferredPlans.isNotEmpty()) return deferredPlans.removeFirst() as FakePlan if (nextPlanIndex >= plans.size && autoGeneratePlans) addPlan() require(nextPlanIndex < plans.size) {
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
} } /** * Returns an immediately-executable task for the calling thread to execute, sleeping as necessary * until one is ready. If there are no ready queues, or if other threads have everything under * control this will return null. If there is more than a single task ready to execute immediately * this will start another thread to handle that work. */ fun awaitTaskToRun(): Task? {
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
factory.newConnectionPool( maxIdleConnections = 2, ) val c1 = factory.newConnection(pool, routeA1, 50L) val c2 = factory.newConnection(pool, routeB1, 75L) // With 2 connections, there's no need to evict until the connections time out. assertThat(pool.closeConnections(100L)).isEqualTo(50L) assertThat(pool.connectionCount()).isEqualTo(2) assertThat(c1.socket().isClosed).isFalse()
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okhttp/src/test/java/okhttp3/internal/connection/FastFallbackExchangeFinderTest.kt
taskFaker.assertNoMoreTasks() } /** * This test puts several connections in flight that all fail at approximately the same time. It * confirms the fast fallback implements these invariants: * * * if there's no TCP connect in flight, start one. * * don't start a new TCP connect within 250 ms of the previous TCP connect. */ @Test fun minimumDelayEnforcedBetweenConnects() {
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