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doc/go_mem.html
<h3 id="chan">Channel communication</h3> <p> Channel communication is the main method of synchronization between goroutines. Each send on a particular channel is matched to a corresponding receive from that channel, usually in a different goroutine. </p> <p class="rule"> A send on a channel is synchronized before the completion of the corresponding receive from that channel. </p> <p> This program: </p>
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doc/go1.22.html
"Path": "/doc/go1.22" }--> <!-- NOTE: In this document and others in this directory, the convention is to set fixed-width phrases with non-fixed-width spaces, as in <code>hello</code> <code>world</code>. Do not send CLs removing the interior tags from such phrases. --> <style> main ul li { margin: 0.5em 0; } </style> <h2 id="introduction">DRAFT RELEASE NOTES — Introduction to Go 1.22</h2> <p> <strong>
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doc/go1.17_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
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doc/go_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
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