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  1. doc/go_mem.html

    <h3 id="chan">Channel communication</h3>
    
    <p>
    Channel communication is the main method of synchronization
    between goroutines.  Each send on a particular channel
    is matched to a corresponding receive from that channel,
    usually in a different goroutine.
    </p>
    
    <p class="rule">
    A send on a channel is synchronized before the completion of the
    corresponding receive from that channel.
    </p>
    
    <p>
    This program:
    </p>
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  2. doc/go1.22.html

    	"Path":  "/doc/go1.22"
    }-->
    
    <!--
    NOTE: In this document and others in this directory, the convention is to
    set fixed-width phrases with non-fixed-width spaces, as in
    <code>hello</code> <code>world</code>.
    Do not send CLs removing the interior tags from such phrases.
    -->
    
    <style>
      main ul li { margin: 0.5em 0; }
    </style>
    
    <h2 id="introduction">DRAFT RELEASE NOTES — Introduction to Go 1.22</h2>
    
    <p>
      <strong>
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  3. doc/go1.17_spec.html

    begins. Communication blocks until the send can proceed.
    A send on an unbuffered channel can proceed if a receiver is ready.
    A send on a buffered channel can proceed if there is room in the buffer.
    A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>.
    A send on a <code>nil</code> channel blocks forever.
    </p>
    
    <pre>
    ch &lt;- 3  // send value 3 to channel ch
    </pre>
    
    
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  4. doc/go_spec.html

    begins. Communication blocks until the send can proceed.
    A send on an unbuffered channel can proceed if a receiver is ready.
    A send on a buffered channel can proceed if there is room in the buffer.
    A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>.
    A send on a <code>nil</code> channel blocks forever.
    </p>
    
    <pre>
    ch &lt;- 3  // send value 3 to channel ch
    </pre>
    
    
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