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doc/go_mem.html
<h3 id="chan">Channel communication</h3> <p> Channel communication is the main method of synchronization between goroutines. Each send on a particular channel is matched to a corresponding receive from that channel, usually in a different goroutine. </p> <p class="rule"> A send on a channel is synchronized before the completion of the corresponding receive from that channel. </p> <p> This program: </p>
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doc/go1.22.html
a Go program. For instance, if 100 goroutines are blocked on a mutex for 10 milliseconds, a mutex profile will now record 1 second of delay instead of 10 milliseconds of delay. </p> <p><!-- https://go.dev/issue/57071 --> Mutex profiles also now include contention on runtime-internal locks in addition to
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doc/go_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
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doc/go1.17_spec.html
begins. Communication blocks until the send can proceed. A send on an unbuffered channel can proceed if a receiver is ready. A send on a buffered channel can proceed if there is room in the buffer. A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>. A send on a <code>nil</code> channel blocks forever. </p> <pre> ch <- 3 // send value 3 to channel ch </pre>
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doc/asm.html
Thus <code>0(FP)</code> is the first argument to the function, <code>8(FP)</code> is the second (on a 64-bit machine), and so on. However, when referring to a function argument this way, it is necessary to place a name at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>. (The meaning of the offset—offset from the frame pointer—distinct
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