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  1. doc/go_mem.html

    <h3 id="chan">Channel communication</h3>
    
    <p>
    Channel communication is the main method of synchronization
    between goroutines.  Each send on a particular channel
    is matched to a corresponding receive from that channel,
    usually in a different goroutine.
    </p>
    
    <p class="rule">
    A send on a channel is synchronized before the completion of the
    corresponding receive from that channel.
    </p>
    
    <p>
    This program:
    </p>
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  2. doc/go1.22.html

          a Go program.
          For instance, if 100 goroutines are blocked on a mutex for 10 milliseconds, a mutex profile will
          now record 1 second of delay instead of 10 milliseconds of delay.
        </p>
    
        <p><!-- https://go.dev/issue/57071 -->
          Mutex profiles also now include contention on runtime-internal locks in addition to
    HTML
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  3. doc/go_spec.html

    begins. Communication blocks until the send can proceed.
    A send on an unbuffered channel can proceed if a receiver is ready.
    A send on a buffered channel can proceed if there is room in the buffer.
    A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>.
    A send on a <code>nil</code> channel blocks forever.
    </p>
    
    <pre>
    ch &lt;- 3  // send value 3 to channel ch
    </pre>
    
    
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  4. doc/go1.17_spec.html

    begins. Communication blocks until the send can proceed.
    A send on an unbuffered channel can proceed if a receiver is ready.
    A send on a buffered channel can proceed if there is room in the buffer.
    A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>.
    A send on a <code>nil</code> channel blocks forever.
    </p>
    
    <pre>
    ch &lt;- 3  // send value 3 to channel ch
    </pre>
    
    
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  5. doc/asm.html

    Thus <code>0(FP)</code> is the first argument to the function,
    <code>8(FP)</code> is the second (on a 64-bit machine), and so on.
    However, when referring to a function argument this way, it is necessary to place a name
    at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>.
    (The meaning of the offset—offset from the frame pointer—distinct
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