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  1. doc/go_mem.html

    <code>"hello, world"</code>.  (It might print the empty string,
    crash, or do something else.)
    </p>
    
    <p class="rule">
    The <i>k</i>th receive on a channel with capacity <i>C</i> is synchronized before the completion of the <i>k</i>+<i>C</i>th send from that channel completes.
    </p>
    
    <p>
    This rule generalizes the previous rule to buffered channels.
    It allows a counting semaphore to be modeled by a buffered channel:
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    - Registered: Tue May 07 11:14:38 GMT 2024
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  2. doc/go1.17_spec.html

    is also allowed and follows from the general rules above.
    </p>
    
    <pre>
    const c = 3 &lt; 4            // c is the untyped boolean constant true
    
    type MyBool bool
    var x, y int
    var (
    	// The result of a comparison is an untyped boolean.
    	// The usual assignment rules apply.
    	b3        = x == y // b3 has type bool
    	b4 bool   = x == y // b4 has type bool
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  3. doc/go_spec.html

    <li>
    A "for" statement with <a href="#For_range">"range" clause</a> may iterate over
    integer values from zero to an upper limit.
    </li>
    </ul>
    
    <h3 id="Type_unification_rules">Type unification rules</h3>
    
    <p>
    The type unification rules describe if and how two types unify.
    The precise details are relevant for Go implementations,
    affect the specifics of error messages (such as whether
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