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Results 1 - 10 of 47 for rotate3d (0.07 sec)
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src/main/webapp/css/admin/adminlte.min.css
orm:translate3d(20%,0,0) rotate3d(0,0,1,3deg);transform:translate3d(20%,0,0) rotate3d(0,0,1,3deg)}45%{-webkit-transform:translate3d(-15%,0,0) rotate3d(0,0,1,-3deg);transform:translate3d(-15%,0,0) rotate3d(0,0,1,-3deg)}60%{-webkit-transform:translate3d(10%,0,0) rotate3d(0,0,1,2deg);transform:translate3d(10%,0,0) rotate3d(0,0,1,2deg)}75%{-webkit-transform:translate3d(-5%,0,0) rotate3d(0,0,1,-1deg);transform:translate3d(-5%,0,0) rotate3d(0,0,1,-1deg)}100%{-webkit-transform:none;transform:none}}.dark-mode...
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 1.3M bytes - Viewed (0) -
src/main/webapp/css/admin/adminlte.min.css.map
translate3d(20%, 0, 0) rotate3d(0, 0, 1, 3deg);\n transform: translate3d(20%, 0, 0) rotate3d(0, 0, 1, 3deg);\n }\n 45% {\n -webkit-transform: translate3d(-15%, 0, 0) rotate3d(0, 0, 1, -3deg);\n transform: translate3d(-15%, 0, 0) rotate3d(0, 0, 1, -3deg);\n }\n 60% {\n -webkit-transform: translate3d(10%, 0, 0) rotate3d(0, 0, 1, 2deg);\n transform: translate3d(10%, 0, 0) rotate3d(0, 0, 1, 2deg);\n }\n 75% {\n -webkit-transform: translate3d(-5%, 0, 0) rotate3d(0, 0, 1, -1deg);\n...
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 3.7M bytes - Viewed (1) -
android/guava/src/com/google/common/primitives/Ints.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Ints.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(int[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 31.4K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Booleans.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array), * distance)}, but is somewhat faster. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(boolean[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 20.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Booleans.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array), * distance)}, but is somewhat faster. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(boolean[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 20.5K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Chars.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(char[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 24.2K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 25.8K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Shorts.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 25.8K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Chars.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(char[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 24.2K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Floats.java
* + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(float[] array, int distance) { rotate(array, distance, 0, array.length); } /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 25.7K bytes - Viewed (0)