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  1. docs/distributed/DESIGN.md

    Refer to the sizing guide with details on the default parity count chosen for different erasure stripe sizes [here](https://github.com/minio/minio/blob/master/docs/distributed/SIZING.md)
    
    MinIO places new objects in server pools based on proportionate free space, per pool. Following pseudo code demonstrates this behavior.
    
    ```go
    func getAvailablePoolIdx(ctx context.Context) int {
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  2. docs/bucket/lifecycle/DESIGN.md

    Lifecycle transition rules can be applied to buckets (both versioned and un-versioned) by specifying the tier name defined above as the transition storage class for the lifecycle rule.
    
    ## Implementation
    
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  3. docs/bucket/versioning/DESIGN.md

    | xlVersion | [4]byte     | `'1', ' ', ' ', ' '`
    | xlMetaV2  | msgp object | All versions as single messagepack object
    | [EOF] | |
    
    ### v1.1+
    
    Version 1.1 added inline data, which will be placed after the metadata.
    
    Therefore, the metadata is wrapped as a binary array for easy skipping.
    
    | Entry          | Encoding       | Content
    | ---------------|----------------|----------------------------------------
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