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src/cmd/cgo/internal/test/issue26213/jni.h
// license that can be found in the LICENSE file. // It's going to be hard to include a whole real JVM to test this. // So we'll simulate a really easy JVM using just the parts we need. // This is the relevant part of jni.h. // On Android NDK16, jobject is defined like this in C and C++ typedef void* jobject; typedef jobject jclass; typedef jobject jthrowable; typedef jobject jstring;
C - Registered: Tue Mar 26 11:13:08 GMT 2024 - Last Modified: Fri May 12 12:00:02 GMT 2023 - 874 bytes - Viewed (0) -
src/cmd/cgo/internal/test/issue27054/egl.h
// Copyright 2018 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This is the relevant part of EGL/egl.h. typedef void *EGLDisplay;
C - Registered: Tue Mar 26 11:13:08 GMT 2024 - Last Modified: Fri May 12 12:00:02 GMT 2023 - 255 bytes - Viewed (0) -
tensorflow/c/experimental/filesystem/modular_filesystem.h
/// modular world. Once all TensorFlow filesystems are converted to use the /// plugin based approach, this file will replace the one in core/platform and /// the names will lose the `Modular` part. Until that point, the `Modular*` /// classes here are experimental and subject to breaking changes. /// For documentation on these methods, consult `core/platform/filesystem.h`. namespace tensorflow {
C - Registered: Tue Apr 30 12:39:09 GMT 2024 - Last Modified: Thu Oct 12 08:49:52 GMT 2023 - 8.9K bytes - Viewed (0)