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doc/go_mem.html
which are made up of goroutine executions, which in turn are made up of memory operations. </p> <p> A <i>memory operation</i> is modeled by four details: </p> <ul> <li>its kind, indicating whether it is an ordinary data read, an ordinary data write, or a <i>synchronizing operation</i> such as an atomic data access, a mutex operation, or a channel operation,</li> <li>its location in the program,</li>
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doc/go1.22.html
</p> <p><!-- CL 541015 --> On Windows, passing <a href="/pkg/os#O_SYNC"><code>O_SYNC</code></a> to <a href="/pkg/os#OpenFile"><code>OpenFile</code></a> now causes write operations to go directly to disk, equivalent to <code>O_SYNC</code> on Unix platforms. </p> <p><!-- CL 452995 --> On Windows, the <a href="/pkg/os#ReadDir"><code>ReadDir</code></a>,
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doc/go1.17_spec.html
continue for import return var </pre> <h3 id="Operators_and_punctuation">Operators and punctuation</h3> <p> The following character sequences represent <a href="#Operators">operators</a> (including <a href="#Assignments">assignment operators</a>) and punctuation: </p> <pre class="grammar"> + & += &= && == != ( )
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doc/asm.html
when you see an instruction like <code>MOV</code> what the toolchain actually generates for that operation might not be a move instruction at all, perhaps a clear or load. Or it might correspond exactly to the machine instruction with that name. In general, machine-specific operations tend to appear as themselves, while more general concepts like memory move and subroutine call and return are more abstract.
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doc/go_spec.html
continue for import return var </pre> <h3 id="Operators_and_punctuation">Operators and punctuation</h3> <p> The following character sequences represent <a href="#Operators">operators</a> (including <a href="#Assignment_statements">assignment operators</a>) and punctuation [<a href="#Go_1.18">Go 1.18</a>]: </p> <pre class="grammar">
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