Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 4 of 4 for nodes (0.33 sec)

  1. tensorflow/c/experimental/grappler/grappler.h

    typedef enum TF_TriState {
      TF_TriState_Default = 0,
      TF_TriState_Off,
      TF_TriState_On,
    } TF_TriState;
    
    // TF_GrapplerItem represents a combination of a graph, one of more fetch nodes,
    // and potentially a set of nodes to feed.
    typedef struct TF_GrapplerItem TF_GrapplerItem;
    
    // Flags indicating whether existing optimizers should be turned off.
    // It's optional for plugin to set functions to return true/false. If not
    C
    - Registered: Tue Feb 27 12:39:08 GMT 2024
    - Last Modified: Wed Aug 03 18:08:43 GMT 2022
    - 12.5K bytes
    - Viewed (0)
  2. tensorflow/c/eager/c_api_experimental.h

    // Creates a new eager Executor. Nodes in one executor are guaranteed to be
    // executed in sequence. Assigning nodes to different executors allows executing
    // nodes in parallel.
    // in_flight_nodes_limit: when is_async is true, this value controls the
    // maximum number of in flight async nodes. Enqueuing of additional async ops
    // after the limit is reached blocks until some inflight nodes finishes.
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Wed Feb 21 22:37:46 GMT 2024
    - 39.5K bytes
    - Viewed (0)
  3. tensorflow/c/eager/parallel_device/parallel_device_lib.h

      // Eager async execution is only supported when remote eager is not in use
      // (b/157523095).
      explicit ParallelDevice(const std::vector<std::string>& devices,
                              bool is_async = false, int in_flight_nodes_limit = 0);
    
      ~ParallelDevice();
    
      // Helper to copy a tensor handle from another device once for each component
      // of the ParallelDevice.
      //
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Tue Apr 25 15:21:13 GMT 2023
    - 12.9K bytes
    - Viewed (0)
  4. tensorflow/c/eager/immediate_execution_context.h

      // will take ownership and maintain devices' lifetime.
      virtual Status AddDevices(std::vector<std::unique_ptr<Device>> devices) = 0;
    
      // Block until all pending nodes are finished.
      virtual Status AsyncWait() = 0;
    
      // Add a function (serialized FunctionDef protocol buffer) so that it can
      // be executed as an op. Return error if the function with the same name
      // already exists.
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Thu Jul 06 08:34:00 GMT 2023
    - 12.3K bytes
    - Viewed (0)
Back to top