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doc/go1.22.html
In general, identifiers cannot be accurately resolved without type information. Consider, for example, the identifier <code>K</code> in <code>T{K: ""}</code>: it could be the name of a local variable if T is a map type, or the name of a field if T is a struct type. New programs should use the <a href='/pkg/go/types'>go/types</a> package to resolve identifiers; see
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doc/go_spec.html
struct { T1 // field name is T1 *T2 // field name is T2 P.T3 // field name is T3 *P.T4 // field name is T4 x, y int // field names are x and y } </pre> <p> The following declaration is illegal because field names must be unique in a struct type: </p> <pre> struct { T // conflicts with embedded field *T and *P.T
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doc/go1.17_spec.html
struct { T1 // field name is T1 *T2 // field name is T2 P.T3 // field name is T3 *P.T4 // field name is T4 x, y int // field names are x and y } </pre> <p> The following declaration is illegal because field names must be unique in a struct type: </p> <pre> struct { T // conflicts with embedded field *T and *P.T
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doc/asm.html
is the name <code>foo</code> as an address in memory. This form is used to name global functions and data. Adding <code><></code> to the name, as in <span style="white-space: nowrap"><code>foo<>(SB)</code></span>, makes the name visible only in the current source file, like a top-level <code>static</code> declaration in a C file. Adding an offset to the name refers to that offset from the symbol's address, so
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