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doc/go_mem.html
</p> <h3 id="advice">Advice</h3> <p> Programs that modify data being simultaneously accessed by multiple goroutines must serialize such access. </p> <p> To serialize access, protect the data with channel operations or other synchronization primitives such as those in the <a href="/pkg/sync/"><code>sync</code></a> and <a href="/pkg/sync/atomic/"><code>sync/atomic</code></a> packages. </p> <p>
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maven-core/src/test/java/org/apache/maven/lifecycle/internal/stub/AboutTheStubs.html
used to test the individual components in the lifecycle with data that has expected characteristics and can be asserted as desired. You can change/extend these stubs, and tests should not be breaking too much, since most tests assert using expected values from the stubs. Normally, when you try to use data from the stubs that have not been properly populated, you'll get a nullpointer in your test and you then have to
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doc/go1.22.html
Other build commands, such as <code>go</code> <code>build</code> and <code>go</code> <code>test</code>, will continue to work indefinitely for legacy <code>GOPATH</code> programs. </p> <!-- CL 518776 --> <p> <code>go</code> <code>mod</code> <code>init</code> no longer attempts to import module requirements from configuration files for other vendoring tools (such as <code>Gopkg.lock</code>). </p>
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doc/go1.17_spec.html
if c == r { return i } } // invalid: missing return statement } </pre> <p> A function declaration may omit the body. Such a declaration provides the signature for a function implemented outside Go, such as an assembly routine. </p> <pre> func min(x int, y int) int { if x < y { return x } return y }
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doc/go_spec.html
if x < y { return x } return y } </pre> <p> A function declaration without type parameters may omit the body. Such a declaration provides the signature for a function implemented outside Go, such as an assembly routine. </p> <pre> func flushICache(begin, end uintptr) // implemented externally </pre> <h3 id="Method_declarations">Method declarations</h3>
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doc/asm.html
</p> <h3 id="symbols">Symbols</h3> <p> Some symbols, such as <code>R1</code> or <code>LR</code>, are predefined and refer to registers. The exact set depends on the architecture. </p> <p> There are four predeclared symbols that refer to pseudo-registers. These are not real registers, but rather virtual registers maintained by the toolchain, such as a frame pointer.
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