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Results 1 - 10 of 33 for delano (0.17 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/idn/Punycode.kt

            w *= scaleW
          }
          bias = adapt(i - oldi, codePoints.size + 1, oldi == 0)
          val deltaN = i / (codePoints.size + 1)
          if (n > Int.MAX_VALUE - deltaN) return false // Prevent overflow.
          n += deltaN
          i %= (codePoints.size + 1)
    
          if (n > 0x10ffff) return false // Not a valid code point.
    
          codePoints.add(i, n)
    
          i++
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 03 03:04:50 GMT 2024
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  2. samples/guide/src/main/java/okhttp3/recipes/ConfigureTimeouts.java

            .callTimeout(10, TimeUnit.SECONDS)
            .build();
      }
    
      public void run() throws Exception {
        Request request = new Request.Builder()
            .url("http://httpbin.org/delay/2") // This URL is served with a 2 second delay.
            .build();
    
        try (Response response = client.newCall(request).execute()) {
          System.out.println("Response completed: " + response);
        }
      }
    
    Java
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Sep 28 18:00:26 GMT 2019
    - 1.5K bytes
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  3. okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt

        /** How long to wait to retry pre-emptive connection attempts that fail. */
        @JvmField val backoffDelayMillis: Long = 60 * 1000,
        /** How much jitter to introduce in connection retry backoff delays */
        @JvmField val backoffJitterMillis: Int = 100,
      )
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 03 20:39:41 GMT 2024
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  4. mockwebserver/src/main/kotlin/mockwebserver3/MockResponse.kt

        }
    
        /**
         * Set the delayed time of the response body to [delay]. This applies to the response body
         * only; response headers are not affected.
         */
        fun bodyDelay(
          delay: Long,
          unit: TimeUnit,
        ) = apply {
          bodyDelayNanos = unit.toNanos(delay)
        }
    
        fun headersDelay(
          delay: Long,
          unit: TimeUnit,
        ) = apply {
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Tue Jan 23 14:31:42 GMT 2024
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  5. okhttp/src/main/kotlin/okhttp3/internal/concurrent/Task.kt

     * task should not be executed again. Otherwise it returns a delay until the next execution.
     *
     * A task has at most one next execution. If the same task instance is scheduled multiple times, the
     * earliest one wins. This applies to both executions scheduled with [TaskRunner.Queue.schedule] and
     * those implied by the returned execution delay.
     *
     * Cancellation
     * ------------
     *
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
    - 2.4K bytes
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  6. mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt

     * point before or during the second request. It may be closed after client has started sending the
     * request body. If a request body is not retryable then the client may fail the request, making
     * client behavior non-deterministic. Add delays in the client to improve the chances that the
     * server has closed the socket before follow up requests are made.
     */
    @ExperimentalOkHttpApi
    sealed interface SocketPolicy {
      /**
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Tue Jan 23 14:31:42 GMT 2024
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  7. mockwebserver-deprecated/src/test/java/okhttp3/mockwebserver/MockWebServerTest.kt

      }
    
      /**
       * Throttle the request body by sleeping 500ms after every 3 bytes. With a 6-byte request, this
       * should yield one sleep for a total delay of 500ms.
       */
      @Test
      fun throttleRequest() {
        assumeNotWindows()
        server.enqueue(
          MockResponse()
            .throttleBody(3, 500, TimeUnit.MILLISECONDS),
        )
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
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  8. docs/contribute/concurrency.md

     * **RealConnection** is the socket and streams of an HTTP/1 or HTTP/2 connection. These are created on demand to fulfill HTTP requests. They may be reused for many HTTP request/response exchanges. Their lifetime is typically shorter than a connection pool.
    
     * **Exchange** carries a single HTTP request/response pair.
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
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  9. okhttp/src/test/java/okhttp3/CallTest.kt

        sink.writeUtf8(data)
        sink.close()
        return result
      }
    
      private fun cancelLater(
        call: Call,
        delay: Long,
      ): Thread {
        val thread =
          object : Thread("canceler") {
            override fun run() {
              try {
                sleep(delay)
              } catch (e: InterruptedException) {
                throw AssertionError()
              }
              call.cancel()
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 10 19:46:48 GMT 2024
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  10. okhttp/src/test/java/okhttp3/internal/concurrent/TaskRunnerRealBackendTest.kt

      }
    
      @Test fun test() {
        val t1 = System.nanoTime() / 1e6
    
        val delays = mutableListOf(TimeUnit.MILLISECONDS.toNanos(1000), -1L)
        queue.schedule("task", TimeUnit.MILLISECONDS.toNanos(750)) {
          log.put("runOnce delays.size=${delays.size}")
          return@schedule delays.removeAt(0)
        }
    
        assertThat(log.take()).isEqualTo("runOnce delays.size=2")
        val t2 = System.nanoTime() / 1e6 - t1
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
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