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  1. istioctl/pkg/multixds/gather.go

    		}
    		responses = append(responses, response)
    		if !all && len(responses) > 0 {
    			break
    		}
    	}
    	return responses, nil
    }
    
    // queryDebugSynczViaAgents sends a debug/syncz xDS request via Istio Agents.
    // By this way, even if istioctl cannot access a specific `istiod` instance directly,
    // `istioctl` can access the debug endpoint.
    // If `all` is true, `queryDebugSynczViaAgents` iterates all the pod having a proxy
    Go
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Fri Mar 08 08:38:19 GMT 2024
    - 13.6K bytes
    - Viewed (0)
  2. architecture/ambient/ztunnel.md

    This document provides an overview of the architecture and design decisions around Ztunnel, the node-proxy component in ambient mode.
    
    ## Background and motivation
    
    Motivations to implement ztunnel generally came from two areas.
    
    First, and most importantly, it serves as a means to implement the real goal: waypoints.
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Thu Apr 25 22:35:16 GMT 2024
    - 16.6K bytes
    - Viewed (0)
  3. common-protos/k8s.io/api/batch/v1/generated.proto

      // manualSelector controls generation of pod labels and pod selectors.
      // Leave `manualSelector` unset unless you are certain what you are doing.
      // When false or unset, the system pick labels unique to this job
      // and appends those labels to the pod template.  When true,
      // the user is responsible for picking unique labels and specifying
      // the selector.  Failure to pick a unique label may cause this
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Mon Mar 11 18:43:24 GMT 2024
    - 21.1K bytes
    - Viewed (0)
  4. operator/cmd/mesh/test-util_test.go

    func parseObjectSetFromManifest(manifest string) (*ObjectSet, error) {
    	objSlice, err := object.ParseK8sObjectsFromYAMLManifest(manifest)
    	return NewObjectSet(objSlice), err
    }
    
    // append appends an object to o.
    func (o *ObjectSet) append(obj *object.K8sObject) {
    	h := obj.Hash()
    	o.objSlice = append(o.objSlice, obj)
    	if o.objMap == nil {
    		o.objMap = make(map[string]*object.K8sObject)
    	}
    	o.objMap[h] = obj
    Go
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Tue Oct 31 14:48:28 GMT 2023
    - 15.3K bytes
    - Viewed (0)
  5. architecture/environments/operator.md

    See the
    [design doc](https://docs.google.com/document/d/11j9ZtYWNWnxQYnZy8ayZav1FMwTH6F6z6fkDYZ7V298/edit#heading=h.qex63c29z2to)
    for a more complete design description. The operator code is divided roughly into five areas:
    
    1. [IstioOperatorSpec API](#istiooperatorspec-api) and related infrastructure, which is expressed as a
    [proto](https://github.com/istio/api/blob/master/operator/v1alpha1/operator.proto) and
    compiled to [Go
    Plain Text
    - Registered: Wed May 08 22:53:08 GMT 2024
    - Last Modified: Wed Aug 09 22:09:18 GMT 2023
    - 13.4K bytes
    - Viewed (0)
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