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  1. doc/go_mem.html

    is entirely undefined, and the compiler may do anything at all.
    Go's approach aims to make errant programs more reliable and easier to debug,
    while still insisting that races are errors and that tools can diagnose and report them.
    </p>
    
    <h2 id="model">Memory Model</h2>
    
    <p>
    The following formal definition of Go's memory model closely follows
    the approach presented by Hans-J. Boehm and Sarita V. Adve in
    HTML
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  2. doc/go1.22.html

    <code>Int31</code>,
    <code>Int31n</code>,
    <code>Int63</code>,
    and
    <code>Int64n</code>
    top-level functions and methods from <code>math/rand</code>
    are spelled more idiomatically in <code>math/rand/v2</code>:
    <code>IntN</code>,
    <code>Int32</code>,
    <code>Int32N</code>,
    <code>Int64</code>,
    and
    <code>Int64N</code>.
    There are also new top-level functions and methods
    <code>Uint32</code>,
    <code>Uint32N</code>,
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  3. build-logic/buildquality/src/main/kotlin/gradlebuild/incubation/action/IncubatingApiReportWorkAction.kt

     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package gradlebuild.incubation.action
    
    import com.github.javaparser.JavaParser
    import com.github.javaparser.ast.CompilationUnit
    import com.github.javaparser.ast.Node
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  4. doc/asm.html

    	...
    </pre>
    
    <p>
    This is the list of instructions and their spellings as known to the assembler and linker for that architecture.
    Each instruction begins with an initial capital <code>A</code> in this list, so <code>AAND</code>
    represents the bitwise and instruction,
    <code>AND</code> (without the leading <code>A</code>),
    and is written in assembly source as <code>AND</code>.
    The enumeration is mostly in alphabetical order.
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