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okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt
* application. The tuning parameters in this pool are subject to change in future OkHttp releases. * Currently this pool holds up to 5 idle connections which will be evicted after 5 minutes of * inactivity. */ class ConnectionPool internal constructor( internal val delegate: RealConnectionPool, ) { internal constructor( maxIdleConnections: Int = 5, keepAliveDuration: Long = 5,
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docs/changelogs/changelog_4x.md
## Version 4.3.0 _2019-12-31_ * Fix: Degrade HTTP/2 connections after a timeout. When an HTTP/2 stream times out it may impact the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after a stream timeout to determine whether the connection should remain eligible for pooling.
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
/** * This is the same value as [exchange], but scoped to the execution of the network interceptors. * The [exchange] field is assigned to null when its streams end, which may be before or after the * network interceptors return. */ internal var interceptorScopedExchange: Exchange? = null private set
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
} /** * Returns true if this connection's route has the same address as any of [candidates]. This * requires us to have a DNS address for both hosts, which only happens after route planning. We * can't coalesce connections that use a proxy, since proxies don't tell us the origin server's IP * address. */ private fun routeMatchesAny(candidates: List<Route>): Boolean {
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regression-test/src/androidTest/java/okhttp/regression/compare/AndroidHttpEngineTest.kt
import java.util.concurrent.ExecutorService import java.util.concurrent.Executors import java.util.concurrent.TimeUnit import kotlin.coroutines.cancellation.CancellationException import okio.Buffer import org.junit.After import org.junit.Assert.assertEquals import org.junit.Assert.assertTrue import org.junit.Test import org.junit.runner.RunWith /** * Android HttpEngine. */ @RunWith(AndroidJUnit4::class)
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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
assertThat(client.canceled).isFalse() taskFaker.advanceUntil(ns(RealWebSocket.CANCEL_AFTER_CLOSE_MILLIS - 1)) assertThat(client.canceled).isFalse() taskFaker.advanceUntil(ns(RealWebSocket.CANCEL_AFTER_CLOSE_MILLIS)) assertThat(client.canceled).isTrue() client.processNextFrame() // This won't get a frame, but it will get a closed pipe.
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okhttp/src/test/java/okhttp3/CallTest.kt
.throttleBody(1, 750, TimeUnit.MILLISECONDS) .build(), ) // First request: time out after 1s. client = client.newBuilder() .readTimeout(Duration.ofSeconds(1)) .build() executeSynchronously("/a").assertBody("abc") // Second request: time out after 250ms. client = client.newBuilder() .readTimeout(Duration.ofMillis(250)) .build()
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okhttp/src/main/kotlin/okhttp3/internal/-CacheControlCommon.kt
onlyIfCached = onlyIfCached, noTransform = noTransform, immutable = immutable, headerValue = headerValue, ) } /** * Returns the next index in this at or after [startIndex] that is a character from * [characters]. Returns the input length if none of the requested characters can be found. */ private fun String.indexOfElement( characters: String, startIndex: Int = 0,
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okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
} } private enum class ResumePriority { /** Resumes as soon as the condition is satisfied. */ BeforeOtherTasks, /** Resumes after the already-enqueued tasks. */ AfterEnqueuedTasks, /** Resumes after all other tasks, including tasks enqueued while yielding. */ AfterOtherTasks, } /** Returns the task that was started, or null if there were no tasks to start. */
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
*/ private const val MAX_QUEUE_SIZE = 16L * 1024 * 1024 // 16 MiB. /** * The maximum amount of time after the client calls [close] to wait for a graceful shutdown. If * the server doesn't respond the web socket will be canceled. */ const val CANCEL_AFTER_CLOSE_MILLIS = 60L * 1000 /** * The smallest message that will be compressed. We use 1024 because smaller messages already
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