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Results 1 - 3 of 3 for addressingModes (0.2 sec)

  1. src/cmd/compile/internal/ssa/addressingmodes.go

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    package ssa
    
    // addressingModes combines address calculations into memory operations
    // that can perform complicated addressing modes.
    func addressingModes(f *Func) {
    	isInImmediateRange := is32Bit
    	switch f.Config.arch {
    	default:
    		// Most architectures can't do this.
    		return
    	case "amd64", "386":
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed Jul 26 17:19:57 UTC 2023
    - 24.3K bytes
    - Viewed (0)
  2. src/cmd/compile/internal/ssa/_gen/AMD64splitload.rules

    // These are often the exact inverse of rules in AMD64.rules,
    // only with the conditions removed.
    //
    // For addressingmodes, certain single instructions are slower than the two instruction
    // split generated here (which is different from the inputs to addressingmodes).
    // For example:
    // (CMPBconstload c (ADDQ x y)) -> (CMPBconstloadidx1 c x y) -> (CMPB c (MOVBloadidx1 x y))
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Oct 04 19:35:46 UTC 2022
    - 3.4K bytes
    - Viewed (0)
  3. src/cmd/compile/internal/ssa/compile.go

    	{name: "insert resched checks", fn: insertLoopReschedChecks,
    		disabled: !buildcfg.Experiment.PreemptibleLoops}, // insert resched checks in loops.
    	{name: "lower", fn: lower, required: true},
    	{name: "addressing modes", fn: addressingModes, required: false},
    	{name: "late lower", fn: lateLower, required: true},
    	{name: "lowered deadcode for cse", fn: deadcode}, // deadcode immediately before CSE avoids CSE making dead values live again
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Apr 22 14:55:18 UTC 2024
    - 18.6K bytes
    - Viewed (0)
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