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src/bufio/scan.go
// Skip leading spaces. start := 0 for width := 0; start < len(data); start += width { var r rune r, width = utf8.DecodeRune(data[start:]) if !isSpace(r) { break } } // Scan until space, marking end of word. for width, i := 0, start; i < len(data); i += width { var r rune r, width = utf8.DecodeRune(data[i:]) if isSpace(r) { return i + width, data[start:i], nil } }
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Mon Oct 23 09:06:30 GMT 2023 - 14.2K bytes - Viewed (0) -
doc/next/1-intro.md
<!-- NOTE: In this document and others in this directory, the convention is to set fixed-width phrases with non-fixed-width spaces, as in `hello` `world`. --> <style> main ul li { margin: 0.5em 0; } </style>
Plain Text - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Wed Jan 24 16:44:53 GMT 2024 - 256 bytes - Viewed (0) -
doc/initial/1-intro.md
<!-- NOTE: In this document and others in this directory, the convention is to set fixed-width phrases with non-fixed-width spaces, as in `hello` `world`. --> <style> main ul li { margin: 0.5em 0; } </style>
Plain Text - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Mon Jan 22 18:07:49 GMT 2024 - 256 bytes - Viewed (0) -
src/bytes/bytes.go
} } return -1 } } var width int for i := 0; i < len(s); i += width { r := rune(s[i]) if r < utf8.RuneSelf { if bytealg.IndexByteString(chars, s[i]) >= 0 { return i } width = 1 continue } r, width = utf8.DecodeRune(s[i:]) if r != utf8.RuneError { // r is 2 to 4 bytes if len(chars) == width { if chars == string(r) { return i }
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Mon Feb 19 19:51:15 GMT 2024 - 33.8K bytes - Viewed (0) -
doc/asm.html
corresponding memory. The memory not explicitly initialized is zeroed. The general form of the <code>DATA</code> directive is <pre> DATA symbol+offset(SB)/width, value </pre> <p> which initializes the symbol memory at the given offset and width with the given value. The <code>DATA</code> directives for a given symbol must be written with increasing offsets. </p> <p>
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doc/go1.17_spec.html
<p> For unsigned integer values, the operations <code>+</code>, <code>-</code>, <code>*</code>, and <code><<</code> are computed modulo 2<sup><i>n</i></sup>, where <i>n</i> is the bit width of the <a href="#Numeric_types">unsigned integer</a>'s type. Loosely speaking, these unsigned integer operations discard high bits upon overflow, and programs may rely on "wrap around". </p> <p>
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doc/go_spec.html
<p> For <a href="#Numeric_types">unsigned integer</a> values, the operations <code>+</code>, <code>-</code>, <code>*</code>, and <code><<</code> are computed modulo 2<sup><i>n</i></sup>, where <i>n</i> is the bit width of the unsigned integer's type. Loosely speaking, these unsigned integer operations discard high bits upon overflow, and programs may rely on "wrap around". </p> <p>
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