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  1. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt

      /**
       * When we need a new thread to run tasks, we call [Backend.execute]. A few microseconds later we
       * expect a newly-started thread to call [Runnable.run]. We shouldn't request new threads until
       * the already-requested ones are in service, otherwise we might create more threads than we need.
       *
       * We use [executeCallCount] and [runCallCount] to defend against starting more threads than we
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 29 00:33:04 GMT 2024
    - 10.6K bytes
    - Viewed (0)
  2. guava-tests/test/com/google/common/base/SuppliersTest.java

        for (int i = 0; i < numThreads; i++) {
          threads[i] =
              new Thread() {
                @Override
                public void run() {
                  assertSame(Boolean.TRUE, memoizedSupplier.get());
                }
              };
        }
        for (Thread t : threads) {
          t.start();
        }
        for (Thread t : threads) {
          t.join();
        }
    
        if (thrown.get() != null) {
    Java
    - Registered: Fri Apr 19 12:43:09 GMT 2024
    - Last Modified: Fri Feb 09 15:49:48 GMT 2024
    - 18.1K bytes
    - Viewed (0)
  3. android/guava-tests/test/com/google/common/base/SuppliersTest.java

        for (int i = 0; i < numThreads; i++) {
          threads[i] =
              new Thread() {
                @Override
                public void run() {
                  assertSame(Boolean.TRUE, memoizedSupplier.get());
                }
              };
        }
        for (Thread t : threads) {
          t.start();
        }
        for (Thread t : threads) {
          t.join();
        }
    
        if (thrown.get() != null) {
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Fri Feb 09 15:49:48 GMT 2024
    - 18.1K bytes
    - Viewed (0)
  4. android/guava/src/com/google/common/cache/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/util/concurrent/MoreExecutors.java

      }
    
      /**
       * Add a shutdown hook to wait for thread completion in the given {@link ExecutorService service}.
       * This is useful if the given service uses daemon threads, and we want to keep the JVM from
       * exiting immediately on shutdown, instead giving these daemon threads a chance to terminate
       * normally.
       *
       * @param service ExecutorService which uses daemon threads
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Apr 17 16:33:44 GMT 2024
    - 41.8K bytes
    - Viewed (0)
  6. docs/bigdata/README.md

    ```
    hive.blobstore.use.blobstore.as.scratchdir=true
    hive.exec.input.listing.max.threads=50
    hive.load.dynamic.partitions.thread=25
    hive.metastore.fshandler.threads=50
    hive.mv.files.threads=40
    mapreduce.input.fileinputformat.list-status.num-threads=50
    ```
    
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Sep 29 04:28:45 GMT 2022
    - 14.7K bytes
    - Viewed (0)
  7. guava-tests/benchmark/com/google/common/util/concurrent/ExecutionListBenchmark.java

        executorService =
            new ThreadPoolExecutor(
                NUM_THREADS,
                NUM_THREADS,
                Long.MAX_VALUE,
                TimeUnit.SECONDS,
                new ArrayBlockingQueue<Runnable>(1000));
        executorService.prestartAllCoreThreads();
        final AtomicInteger integer = new AtomicInteger();
        // Execute a bunch of tasks to ensure that our threads are allocated and hot
        for (int i = 0; i < NUM_THREADS * 10; i++) {
    Java
    - Registered: Fri Apr 19 12:43:09 GMT 2024
    - Last Modified: Mon Apr 17 15:19:38 GMT 2023
    - 20.4K bytes
    - Viewed (0)
  8. guava/src/com/google/common/cache/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
  9. src/main/java/org/codelibs/fess/app/web/api/admin/stats/ApiAdminStatsAction.java

                return jvmGcObj;
            }).toArray(n -> new JvmGcObj[n]);
            final Threads threads = jvmStats.getThreads();
            final JvmThreadsObj jvmThreadsObj = new JvmThreadsObj();
            jvmObj.threads = jvmThreadsObj;
            jvmThreadsObj.count = threads.getCount();
            jvmThreadsObj.peak = threads.getPeakCount();
            final Classes classes = jvmStats.getClasses();
    Java
    - Registered: Mon May 06 08:04:11 GMT 2024
    - Last Modified: Thu Feb 22 01:37:57 GMT 2024
    - 12.1K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/hash/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
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