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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
import okhttp3.internal.platform.Platform import okhttp3.internal.threadName import okio.AsyncTimeout import okio.Timeout /** * Bridge between OkHttp's application and network layers. This class exposes high-level application * layer primitives: connections, requests, responses, and streams. * * This class supports [asynchronous canceling][cancel]. This is intended to have the smallest
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docs/changelogs/changelog_4x.md
compresses messages of size 1 KiB and larger. (Inbound messages are compressed or not based on the web socket server's configuration.) * New: Defer constructing `Inflater` and `Deflater` instances until they are needed. This saves memory if web socket compression is negotiated but not used. ## Version 4.5.0-RC1 _2020-03-17_ **This release candidate turns on web socket compression.**
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt
var finished: Boolean = false, ) : Sink { /** * Buffer of outgoing data. This batches writes of small writes into this sink as larges frames * written to the outgoing connection. Batching saves the (small) framing overhead. */ private val sendBuffer = Buffer() /** Trailers to send at the end of the stream. */ var trailers: Headers? = null var closed: Boolean = false
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okhttp/src/main/kotlin/okhttp3/internal/connection/Exchange.kt
import okio.Buffer import okio.ForwardingSink import okio.ForwardingSource import okio.Sink import okio.Source import okio.buffer /** * Transmits a single HTTP request and a response pair. This layers connection management and events * on [ExchangeCodec], which handles the actual I/O. */ class Exchange( internal val call: RealCall, internal val eventListener: EventListener, internal val finder: ExchangeFinder,
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okhttp/src/main/resources/okhttp3/internal/publicsuffix/PublicSuffixDatabase.gz
aurskog-holand.no aurskog-høland.no aus.basketball auspost austevoll.no austin.museum australia.museum austrheim.no authgear-staging.com authgearapps.com author author.aero auto auto.pl autocode.dev automotive.museum autos av.it av.tr avellino.it averoy.no averøy.no avianca aviation.museum avocat.fr avocat.pro avocats.bj avoues.fr aw awaji.hyogo.jp aws awsglobalaccelerator.com awsmppl.com ax axa axis.museum aya.miyazaki.jp ayabe.kyoto.jp ayagawa.kagawa.jp ayase.kanagawa.jp az az.us azerbaijan.su azimuth.network...
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okhttp/src/test/resources/okhttp3/internal/publicsuffix/public_suffix_list.dat
likescandy.com merseine.nu mine.nu misconfused.org mypets.ws myphotos.cc neat-url.com office-on-the.net on-the-web.tv podzone.net podzone.org readmyblog.org saves-the-whales.com scrapper-site.net scrapping.cc selfip.biz selfip.com selfip.info selfip.net selfip.org sells-for-less.com sells-for-u.com sells-it.net sellsyourhome.org
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okhttp/src/main/kotlin/okhttp3/CookieJar.kt
* updating and expiring cookies. * * [rfc_6265_53]: https://tools.ietf.org/html/rfc6265#section-5.3 */ interface CookieJar { /** * Saves [cookies] from an HTTP response to this store according to this jar's policy. * * Note that this method may be called a second time for a single HTTP response if the response
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docs/changelogs/changelog_3x.md
scheme is "OkHttp-Preemptive". * **OkHttp now offers full-operation timeouts.** This sets a limit on how long the entire call may take and covers resolving DNS, connecting, writing the request body, server processing, and reading the full response body. If a call requires redirects or retries all must complete within one timeout period.
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README.md
OkHttp ====== See the [project website][okhttp] for documentation and APIs. HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP efficiently makes your stuff load faster and saves bandwidth. OkHttp is an HTTP client that’s efficient by default: * HTTP/2 support allows all requests to the same host to share a socket. * Connection pooling reduces request latency (if HTTP/2 isn’t available).
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: * * ```java * // The singleton HTTP client.
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