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  1. doc/go_mem.html

    <code>"hello, world"</code>.  (It might print the empty string,
    crash, or do something else.)
    </p>
    
    <p class="rule">
    The <i>k</i>th receive on a channel with capacity <i>C</i> is synchronized before the completion of the <i>k</i>+<i>C</i>th send from that channel completes.
    </p>
    
    <p>
    This rule generalizes the previous rule to buffered channels.
    It allows a counting semaphore to be modeled by a buffered channel:
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  2. doc/go1.17_spec.html

    <pre>
     x     y     x / y     x % y
     5     3       1         2
    -5     3      -1        -2
     5    -3      -1         2
    -5    -3       1        -2
    </pre>
    
    <p>
    The one exception to this rule is that if the dividend <code>x</code> is
    the most negative value for the int type of <code>x</code>, the quotient
    <code>q = x / -1</code> is equal to <code>x</code> (and <code>r = 0</code>)
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  3. doc/asm.html

    such a symbol must be defined in a Go source file instead.
    Assembly source can still refer to the symbol by name
    even without <code>DATA</code> and <code>GLOBL</code> directives.
    A good general rule of thumb is to define all non-<code>RODATA</code>
    symbols in Go instead of in assembly.
    </p>
    
    <p>
    Each function also needs annotations giving the location of
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  4. doc/go_spec.html

    interface{ m() }   interface{ comparable; m() }   // satisfied: interface{ m() } is comparable and implements the basic interface interface{ m() }
    </pre>
    
    <p>
    Because of the exception in the constraint satisfaction rule, comparing operands of type parameter type
    may panic at run-time (even though comparable type parameters are always strictly comparable).
    </p>
    
    <h3 id="Variable_declarations">Variable declarations</h3>
    
    <p>
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