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Results 1 - 10 of 386 for Reimplement (0.2 sec)

  1. android/guava/src/com/google/common/collect/Maps.java

          extends AbstractNavigableMap<K, V> {
        /*
         * It's less code to extend AbstractNavigableMap and forward the filtering logic to
         * FilteredEntryMap than to extend FilteredEntrySortedMap and reimplement all the NavigableMap
         * methods.
         */
    
        private final NavigableMap<K, V> unfiltered;
        private final Predicate<? super Entry<K, V>> entryPredicate;
        private final Map<K, V> filteredDelegate;
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Apr 24 19:38:27 GMT 2024
    - 159.3K bytes
    - Viewed (0)
  2. guava/src/com/google/common/base/Converter.java

       *     very rare. Note that if backward conversion is not only unimplemented but
       *     unimplement<i>able</i> (for example, consider a {@code Converter<Chicken, ChickenNugget>}),
       *     then this is not logically a {@code Converter} at all, and should just implement {@link
       *     Function}.
       */
      @ForOverride
      protected abstract A doBackward(B b);
    
      // API (consumer-side) methods
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Thu Feb 15 16:12:13 GMT 2024
    - 23K bytes
    - Viewed (1)
  3. android/guava/src/com/google/common/base/Converter.java

       *     very rare. Note that if backward conversion is not only unimplemented but
       *     unimplement<i>able</i> (for example, consider a {@code Converter<Chicken, ChickenNugget>}),
       *     then this is not logically a {@code Converter} at all, and should just implement {@link
       *     Function}.
       */
      @ForOverride
      protected abstract A doBackward(B b);
    
      // API (consumer-side) methods
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 15 16:12:13 GMT 2024
    - 23K bytes
    - Viewed (0)
  4. internal/etag/reader.go

    type UUIDHash struct {
    	uuid []byte
    }
    
    // Write -  implement hash.Hash Write
    func (u UUIDHash) Write(p []byte) (n int, err error) {
    	return len(p), nil
    }
    
    // Sum -  implement md5.Sum
    func (u UUIDHash) Sum(b []byte) []byte {
    	return u.uuid
    }
    
    // Reset -  implement hash.Hash Reset
    func (u UUIDHash) Reset() {
    	return
    }
    
    // Size -  implement hash.Hash Size
    func (u UUIDHash) Size() int {
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Thu Jan 18 07:03:17 GMT 2024
    - 4.8K bytes
    - Viewed (0)
  5. tensorflow/c/experimental/filesystem/plugins/windows/windows_filesystem.cc

    namespace tf_random_access_file {
    
    // TODO(b/139060984): Implement later
    
    }  // namespace tf_random_access_file
    
    // SECTION 2. Implementation for `TF_WritableFile`
    // ----------------------------------------------------------------------------
    namespace tf_writable_file {
    
    // TODO(b/139060984): Implement later
    
    }  // namespace tf_writable_file
    
    C++
    - Registered: Tue Apr 09 12:39:09 GMT 2024
    - Last Modified: Fri May 27 20:21:15 GMT 2022
    - 2.6K bytes
    - Viewed (0)
  6. cmd/ftp-server.go

    // minioLogger use an instance of this to log in a standard format
    type minioLogger struct{}
    
    // Print implement Logger
    func (log *minioLogger) Print(sessionID string, message interface{}) {
    	if serverDebugLog {
    		fmt.Printf("%s %s\n", sessionID, message)
    	}
    }
    
    // Printf implement Logger
    func (log *minioLogger) Printf(sessionID string, format string, v ...interface{}) {
    	if serverDebugLog {
    Go
    - Registered: Sun Apr 28 19:28:10 GMT 2024
    - Last Modified: Sat Mar 09 03:07:08 GMT 2024
    - 4.8K bytes
    - Viewed (2)
  7. guava/src/com/google/common/cache/AbstractLoadingCache.java

    import java.util.concurrent.ExecutionException;
    
    /**
     * This class provides a skeletal implementation of the {@code Cache} interface to minimize the
     * effort required to implement this interface.
     *
     * <p>To implement a cache, the programmer needs only to extend this class and provide an
     * implementation for the {@link #get(Object)} and {@link #getIfPresent} methods. {@link
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Sat Aug 06 17:12:03 GMT 2022
    - 2.7K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/cache/AbstractLoadingCache.java

    import java.util.concurrent.ExecutionException;
    
    /**
     * This class provides a skeletal implementation of the {@code Cache} interface to minimize the
     * effort required to implement this interface.
     *
     * <p>To implement a cache, the programmer needs only to extend this class and provide an
     * implementation for the {@link #get(Object)} and {@link #getIfPresent} methods. {@link
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Sat Aug 06 17:12:03 GMT 2022
    - 2.7K bytes
    - Viewed (0)
  9. guava/src/com/google/common/collect/AbstractIterator.java

    import javax.annotation.CheckForNull;
    import org.checkerframework.checker.nullness.qual.Nullable;
    
    /**
     * This class provides a skeletal implementation of the {@code Iterator} interface, to make this
     * interface easier to implement for certain types of data sources.
     *
     * <p>{@code Iterator} requires its implementations to support querying the end-of-data status
     * without changing the iterator's state, using the {@link #hasNext} method. But many data sources,
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Fri Mar 18 02:04:10 GMT 2022
    - 6.4K bytes
    - Viewed (0)
  10. docs/en/docs/benchmarks.md

        * If you didn't use FastAPI and used Starlette directly (or another tool, like Sanic, Flask, Responder, etc) you would have to implement all the data validation and serialization yourself. So, your final application would still have the same overhead as if it was built using FastAPI. And in many cases, this data validation and serialization is the biggest amount of code written in...
    Plain Text
    - Registered: Sun Apr 28 07:19:10 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.4K bytes
    - Viewed (0)
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