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mockwebserver-deprecated/src/test/java/okhttp3/mockwebserver/MockWebServerTest.kt
.addHeader("Cookie: s=square") .addHeader("Cookie: a=android") .addHeader("Cookies: delicious") response.setHeader("cookie", "r=robot") assertThat(headersToList(response)) .containsExactly("Cookies: delicious", "cookie: r=robot") } @Test fun mockResponseSetHeaders() { val response = MockResponse() .clearHeaders()
Plain Text - Registered: Fri Apr 26 11:42:10 GMT 2024 - Last Modified: Mon Jan 08 01:13:22 GMT 2024 - 21.9K bytes - Viewed (0) -
guava-testlib/src/com/google/common/testing/GcFinalization.java
*/ private static long timeoutSeconds() { // This class can make no hard guarantees. The methods in this class are inherently flaky, but // we try hard to make them robust in practice. We could additionally try to add in a system // load timeout multiplier. Or we could try to use a CPU time bound instead of wall clock time
Java - Registered: Fri Apr 19 12:43:09 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.6K bytes - Viewed (0) -
src/main/resources/fess_label_fr.properties
labels.crawling_info_thread_dump = Vidage du Thread labels.crawling_info_CrawlerStartTime = Heure de début du robot d'exploration labels.crawling_info_CrawlerEndTime = Heure de fin du robot d'exploration labels.crawling_info_CrawlerExecTime = Temps d'exécution du robot d'exploration labels.crawling_info_CrawlerStatus = État du robot d'exploration labels.crawling_info_WebFsCrawlExecTime = Temps d'exécution de l'exploration (Web/système de fichiers)
Properties - Registered: Mon Apr 29 08:04:11 GMT 2024 - Last Modified: Fri Mar 22 11:58:34 GMT 2024 - 46.6K bytes - Viewed (0) -
mockwebserver/src/test/java/mockwebserver3/MockWebServerTest.kt
.addHeader("Cookie: s=square") .addHeader("Cookie: a=android") .addHeader("Cookies: delicious") builder.setHeader("cookie", "r=robot") assertThat(headersToList(builder)).containsExactly("Cookies: delicious", "cookie: r=robot") } @Test fun mockResponseSetHeaders() { val builder = MockResponse.Builder() .clearHeaders()
Plain Text - Registered: Fri Apr 26 11:42:10 GMT 2024 - Last Modified: Mon Jan 08 01:13:22 GMT 2024 - 23.5K bytes - Viewed (0) -
docs/en/data/github_sponsors.yml
- login: xoflare avatarUrl: https://avatars.githubusercontent.com/u/74335107?v=4 url: https://github.com/xoflare - login: marvin-robot avatarUrl: https://avatars.githubusercontent.com/u/41086007?u=091c5cb75af363123d66f58194805a97220ee1a7&v=4 url: https://github.com/marvin-robot - login: BoostryJP avatarUrl: https://avatars.githubusercontent.com/u/57932412?v=4 url: https://github.com/BoostryJP - login: acsone
Others - Registered: Sun Apr 28 07:19:10 GMT 2024 - Last Modified: Mon Apr 01 23:12:23 GMT 2024 - 26.4K bytes - Viewed (0) -
android/guava-testlib/src/com/google/common/testing/GcFinalization.java
*/ private static long timeoutSeconds() { // This class can make no hard guarantees. The methods in this class are inherently flaky, but // we try hard to make them robust in practice. We could additionally try to add in a system // load timeout multiplier. Or we could try to use a CPU time bound instead of wall clock time
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.6K bytes - Viewed (0) -
maven-core/src/site/apt/offline-mode.apt
Offline mode is essential for breaking the requirement that m2 operate in a network-connected environment. It means legitimizing a development environment in which there is no network connection, and providing a robust m2 service offering in such circumstances. Introduction of offline mode allows m2 to anticipate the inevitable network failures that accompany being physically
Plain Text - Registered: Sun Apr 28 03:35:10 GMT 2024 - Last Modified: Mon Mar 18 00:24:53 GMT 2024 - 10.6K bytes - Viewed (0) -
docs/bucket/replication/README.md
- SSE-C is hardly adopted by most widely used applications, applications prefer server to manage the keys via SSE-KMS or SSE-S3. - MinIO recommends applications to use SSE-KMS, SSE-S3 for simpler, safer and robust encryption mechanism for replicated buckets. ## Explore Further - [MinIO Bucket Replication Design](https://github.com/minio/minio/blob/master/docs/bucket/replication/DESIGN.md)
Plain Text - Registered: Sun Apr 28 19:28:10 GMT 2024 - Last Modified: Tue Jan 24 23:46:33 GMT 2023 - 18.2K bytes - Viewed (0) -
docs/de/docs/index.md
* **Kurz**: Minimieren Sie die Verdoppelung von Code. Mehrere Funktionen aus jeder Parameterdeklaration. Weniger Bugs. * **Robust**: Erhalten Sie produktionsreifen Code. Mit automatischer, interaktiver Dokumentation.
Plain Text - Registered: Sun Apr 28 07:19:10 GMT 2024 - Last Modified: Sat Mar 30 20:28:17 GMT 2024 - 21.2K bytes - Viewed (0) -
docs/en/docs/index.md
* **Easy**: Designed to be easy to use and learn. Less time reading docs. * **Short**: Minimize code duplication. Multiple features from each parameter declaration. Fewer bugs. * **Robust**: Get production-ready code. With automatic interactive documentation.
Plain Text - Registered: Sun Apr 28 07:19:10 GMT 2024 - Last Modified: Thu Apr 18 23:58:47 GMT 2024 - 19.2K bytes - Viewed (0)