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android/guava/src/com/google/common/util/concurrent/MoreExecutors.java
* directExecutor}, the listener can execute in any of three possible threads: * <ol> * <li>When a thread attaches a listener to a {@code ListenableFuture} that's already * complete, the listener runs immediately in that thread. * <li>When a thread attaches a listener to a {@code ListenableFuture} that's
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Wed Apr 17 16:33:44 GMT 2024 - 41.8K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
/** * When we need a new thread to run tasks, we call [Backend.execute]. A few microseconds later we * expect a newly-started thread to call [Runnable.run]. We shouldn't request new threads until * the already-requested ones are in service, otherwise we might create more threads than we need. * * We use [executeCallCount] and [runCallCount] to defend against starting more threads than we
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Mon Apr 29 00:33:04 GMT 2024 - 10.6K bytes - Viewed (0) -
guava-tests/test/com/google/common/util/concurrent/JSR166TestCase.java
* state: BLOCKED, WAITING, or TIMED_WAITING. */ void waitForThreadToEnterWaitState(Thread thread, long timeoutMillis) { long startTime = System.nanoTime(); for (; ; ) { Thread.State s = thread.getState(); if (s == Thread.State.BLOCKED || s == Thread.State.WAITING || s == Thread.State.TIMED_WAITING) return;
Java - Registered: Fri Apr 12 12:43:09 GMT 2024 - Last Modified: Thu Feb 22 17:15:24 GMT 2024 - 37.7K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/JSR166TestCase.java
* state: BLOCKED, WAITING, or TIMED_WAITING. */ void waitForThreadToEnterWaitState(Thread thread, long timeoutMillis) { long startTime = System.nanoTime(); for (; ; ) { Thread.State s = thread.getState(); if (s == Thread.State.BLOCKED || s == Thread.State.WAITING || s == Thread.State.TIMED_WAITING) return;
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Thu Feb 22 17:15:24 GMT 2024 - 37.2K bytes - Viewed (0) -
okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
throw AssertionError("Thread ${Thread.currentThread().name} MUST hold lock on $this") } } @Suppress("NOTHING_TO_INLINE") internal inline fun Any.assertThreadDoesntHoldLock() { if (assertionsEnabled && taskRunner.lock.isHeldByCurrentThread) { throw AssertionError("Thread ${Thread.currentThread().name} MUST NOT hold lock on $this") } }
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Mon Apr 29 00:33:04 GMT 2024 - 12.6K bytes - Viewed (0) -
maven-compat/src/main/java/org/apache/maven/artifact/resolver/DefaultArtifactResolver.java
private final Executor executor; public DefaultArtifactResolver() { int threads = Integer.getInteger("maven.artifact.threads", 5); if (threads <= 1) { executor = Runnable::run; } else { executor = new ThreadPoolExecutor( threads, threads, 3, TimeUnit.SECONDS, new LinkedBlockingQueue<>(), new DaemonThreadCreator()); } }
Java - Registered: Sun May 05 03:35:11 GMT 2024 - Last Modified: Thu Apr 25 05:46:50 GMT 2024 - 24.8K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/Striped64.java
* there would exist a perfect hash function mapping threads to * slots that eliminates collisions. When we reach capacity, we * search for this mapping by randomly varying the hash codes of * colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations,
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
} /** Receive frames until there are no more. Invoked only by the reader thread. */ @Throws(IOException::class) fun loopReader(response: Response) { try { listener.onOpen(this@RealWebSocket, response) while (receivedCloseCode == -1) { // This method call results in one or more onRead* methods being called on this thread. reader!!.processNextFrame() } } catch (e: Exception) {
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Mon Apr 01 14:21:25 GMT 2024 - 22.1K bytes - Viewed (0) -
guava/src/com/google/common/cache/Striped64.java
* there would exist a perfect hash function mapping threads to * slots that eliminates collisions. When we reach capacity, we * search for this mapping by randomly varying the hash codes of * colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations,
Java - Registered: Fri Apr 05 12:43:09 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/Striped64.java
* there would exist a perfect hash function mapping threads to * slots that eliminates collisions. When we reach capacity, we * search for this mapping by randomly varying the hash codes of * colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations,
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0)