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  1. android/guava/src/com/google/common/util/concurrent/MoreExecutors.java

       *       directExecutor}, the listener can execute in any of three possible threads:
       *       <ol>
       *         <li>When a thread attaches a listener to a {@code ListenableFuture} that's already
       *             complete, the listener runs immediately in that thread.
       *         <li>When a thread attaches a listener to a {@code ListenableFuture} that's
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Apr 17 16:33:44 GMT 2024
    - 41.8K bytes
    - Viewed (0)
  2. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt

      /**
       * When we need a new thread to run tasks, we call [Backend.execute]. A few microseconds later we
       * expect a newly-started thread to call [Runnable.run]. We shouldn't request new threads until
       * the already-requested ones are in service, otherwise we might create more threads than we need.
       *
       * We use [executeCallCount] and [runCallCount] to defend against starting more threads than we
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 29 00:33:04 GMT 2024
    - 10.6K bytes
    - Viewed (0)
  3. guava-tests/test/com/google/common/util/concurrent/JSR166TestCase.java

       * state: BLOCKED, WAITING, or TIMED_WAITING.
       */
      void waitForThreadToEnterWaitState(Thread thread, long timeoutMillis) {
        long startTime = System.nanoTime();
        for (; ; ) {
          Thread.State s = thread.getState();
          if (s == Thread.State.BLOCKED || s == Thread.State.WAITING || s == Thread.State.TIMED_WAITING)
            return;
    Java
    - Registered: Fri Apr 12 12:43:09 GMT 2024
    - Last Modified: Thu Feb 22 17:15:24 GMT 2024
    - 37.7K bytes
    - Viewed (0)
  4. android/guava-tests/test/com/google/common/util/concurrent/JSR166TestCase.java

       * state: BLOCKED, WAITING, or TIMED_WAITING.
       */
      void waitForThreadToEnterWaitState(Thread thread, long timeoutMillis) {
        long startTime = System.nanoTime();
        for (; ; ) {
          Thread.State s = thread.getState();
          if (s == Thread.State.BLOCKED || s == Thread.State.WAITING || s == Thread.State.TIMED_WAITING)
            return;
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Thu Feb 22 17:15:24 GMT 2024
    - 37.2K bytes
    - Viewed (0)
  5. okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt

          throw AssertionError("Thread ${Thread.currentThread().name} MUST hold lock on $this")
        }
      }
    
      @Suppress("NOTHING_TO_INLINE")
      internal inline fun Any.assertThreadDoesntHoldLock() {
        if (assertionsEnabled && taskRunner.lock.isHeldByCurrentThread) {
          throw AssertionError("Thread ${Thread.currentThread().name} MUST NOT hold lock on $this")
        }
      }
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 29 00:33:04 GMT 2024
    - 12.6K bytes
    - Viewed (0)
  6. maven-compat/src/main/java/org/apache/maven/artifact/resolver/DefaultArtifactResolver.java

        private final Executor executor;
    
        public DefaultArtifactResolver() {
            int threads = Integer.getInteger("maven.artifact.threads", 5);
            if (threads <= 1) {
                executor = Runnable::run;
            } else {
                executor = new ThreadPoolExecutor(
                        threads, threads, 3, TimeUnit.SECONDS, new LinkedBlockingQueue<>(), new DaemonThreadCreator());
            }
        }
    
    Java
    - Registered: Sun May 05 03:35:11 GMT 2024
    - Last Modified: Thu Apr 25 05:46:50 GMT 2024
    - 24.8K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/cache/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
  8. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

      }
    
      /** Receive frames until there are no more. Invoked only by the reader thread. */
      @Throws(IOException::class)
      fun loopReader(response: Response) {
        try {
          listener.onOpen(this@RealWebSocket, response)
          while (receivedCloseCode == -1) {
            // This method call results in one or more onRead* methods being called on this thread.
            reader!!.processNextFrame()
          }
        } catch (e: Exception) {
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 01 14:21:25 GMT 2024
    - 22.1K bytes
    - Viewed (0)
  9. guava/src/com/google/common/cache/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri Apr 05 12:43:09 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/hash/Striped64.java

       * there would exist a perfect hash function mapping threads to
       * slots that eliminates collisions. When we reach capacity, we
       * search for this mapping by randomly varying the hash codes of
       * colliding threads.  Because search is random, and collisions
       * only become known via CAS failures, convergence can be slow,
       * and because threads are typically not bound to CPUS forever,
       * may not occur at all. However, despite these limitations,
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Thu Feb 22 17:40:56 GMT 2024
    - 11.5K bytes
    - Viewed (0)
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