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  1. okhttp/src/test/java/okhttp3/internal/http2/MockHttp2Peer.kt

          this.type = Http2.TYPE_RST_STREAM
          this.streamId = streamId
          this.errorCode = errorCode
        }
    
        override fun ping(
          ack: Boolean,
          payload1: Int,
          payload2: Int,
        ) {
          check(type == -1)
          type = Http2.TYPE_PING
          this.ack = ack
          this.payload1 = payload1
          this.payload2 = payload2
        }
    
        override fun goAway(
    Plain Text
    - Registered: Fri Apr 26 11:42:10 GMT 2024
    - Last Modified: Thu Apr 11 22:09:35 GMT 2024
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  2. docs/changelogs/changelog_4x.md

        the request already contains an `Accept` header.
    
     *  Fix: Don't crash with a `NullPointerException` if a server sends a close while we're sending a
        ping. OkHttp had a race condition bug.
    
    
    ## Version 4.6.0
    
    _2020-04-28_
    
     *  Fix: Follow HTTP 307 and 308 redirects on methods other than GET and POST. We're reluctant to
    Plain Text
    - Registered: Fri Apr 26 11:42:10 GMT 2024
    - Last Modified: Wed Apr 17 13:25:31 GMT 2024
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  3. okhttp/src/test/java/okhttp3/internal/ws/WebSocketRecorder.kt

      }
    
      fun assertBinaryMessage(payload: ByteString?) {
        assertThat(nextEvent()).isEqualTo(Message(payload))
      }
    
      fun assertPing(payload: ByteString) {
        assertThat(nextEvent()).isEqualTo(Ping(payload))
      }
    
      fun assertPong(payload: ByteString) {
        assertThat(nextEvent()).isEqualTo(Pong(payload))
      }
    
      fun assertClosing(
        code: Int,
        reason: String,
      ) {
    Plain Text
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    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
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  4. docs/contribute/concurrency.md

    #### Do-stuff-later pool
    
    Sometimes there's an action required like calling the application layer or responding to a ping, and the thread discovering the action is not the thread that should do the work. We enqueue a runnable on this executor and it gets handled by one of the executor's threads.
    
    ### Locks
    
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    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
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  5. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt

        payload2: Int,
      ) {
        try {
          writer.ping(reply, payload1, payload2)
        } catch (e: IOException) {
          failConnection(e)
        }
      }
    
      /** For testing: sends a ping and waits for a pong. */
      @Throws(InterruptedException::class)
      fun writePingAndAwaitPong() {
        writePing()
        awaitPong()
      }
    
      /** For testing: sends a ping to be awaited with [awaitPong]. */
    Plain Text
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    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  6. okhttp/src/test/java/okhttp3/HeadersJvmTest.kt

            .add("\tkey\t:\tvalue\t") // '\t' also counts as whitespace
            .add("ping:  pong  ") // Value whitespace is trimmed.
            .add("kit:kat") // Space after colon is not required.
            .build()
        assertThat(headers.values("foo")).containsExactly("bar", "baz", "bak")
        assertThat(headers.values("key")).containsExactly("value")
        assertThat(headers.values("ping")).containsExactly("pong")
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  7. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

          awaitingPong = true
        }
    
        if (failedPing != -1) {
          failWebSocket(
            e =
              SocketTimeoutException(
                "sent ping but didn't receive pong within " +
                  "${pingIntervalMillis}ms (after ${failedPing - 1} successful ping/pongs)",
              ),
            isWriter = true,
          )
          return
        }
    
        try {
          writer.writePing(ByteString.EMPTY)
    Plain Text
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    - Last Modified: Mon Apr 01 14:21:25 GMT 2024
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  8. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

         * Sets the interval between HTTP/2 and web socket pings initiated by this client. Use this to
         * automatically send ping frames until either the connection fails or it is closed. This keeps
         * the connection alive and may detect connectivity failures.
         *
         * If the server does not respond to each ping with a pong within `interval`, this client will
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    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
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  9. okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt

        taskFaker.advanceUntil(ns(500L))
        server.processNextFrame() // Ping.
        client.processNextFrame() // Pong.
        taskFaker.advanceUntil(ns(1000L))
        server.processNextFrame() // Ping.
        client.processNextFrame() // Pong.
        taskFaker.advanceUntil(ns(1500L))
        server.processNextFrame() // Ping.
        client.processNextFrame() // Pong.
      }
    
      @Test
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  10. okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketProtocol.kt

      internal const val OPCODE_CONTINUATION = 0x0
      internal const val OPCODE_TEXT = 0x1
      internal const val OPCODE_BINARY = 0x2
    
      internal const val OPCODE_CONTROL_CLOSE = 0x8
      internal const val OPCODE_CONTROL_PING = 0x9
      internal const val OPCODE_CONTROL_PONG = 0xa
    
      /**
       * Maximum length of frame payload. Larger payloads, if supported by the frame type, can use the
       * special values [PAYLOAD_SHORT] or [PAYLOAD_LONG].
       */
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