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doc/go_mem.html
<p> Go approaches its memory model in much the same way as the rest of the language, aiming to keep the semantics simple, understandable, and useful. This section gives a general overview of the approach and should suffice for most programmers. The memory model is specified more formally in the next section. </p> <p> A data race is defined as
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doc/go1.22.html
by 1–3%. This change also reduces the memory overhead of the majority Go programs by approximately 1% by deduplicating redundant metadata. Some programs may see a smaller improvement because this change adjusts the size class boundaries of the memory allocator, so some objects may be moved up a size class. </p> <p>
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doc/asm.html
Each <code>DATA</code> directive initializes a section of the corresponding memory. The memory not explicitly initialized is zeroed. The general form of the <code>DATA</code> directive is <pre> DATA symbol+offset(SB)/width, value </pre> <p> which initializes the symbol memory at the given offset and width with the given value.
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doc/go_spec.html
<p> The built-in functions <code>append</code> and <code>copy</code> assist in common slice operations. For both functions, the result is independent of whether the memory referenced by the arguments overlaps. </p> <p> The <a href="#Function_types">variadic</a> function <code>append</code> appends zero or more values <code>x</code> to a slice <code>s</code>
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doc/go1.17_spec.html
which must be a slice, map or channel type, optionally followed by a type-specific list of expressions. It returns a value of type <code>T</code> (not <code>*T</code>). The memory is initialized as described in the section on <a href="#The_zero_value">initial values</a>. </p> <pre class="grammar"> Call Type T Result
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