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  1. doc/go_mem.html

    <p>
    Go approaches its memory model in much the same way as the rest of the language,
    aiming to keep the semantics simple, understandable, and useful.
    This section gives a general overview of the approach and should suffice for most programmers.
    The memory model is specified more formally in the next section.
    </p>
    
    <p>
    A data race is defined as
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  2. doc/go1.22.html

      by 1&ndash;3%.
      This change also reduces the memory overhead of the majority Go programs by
      approximately 1% by deduplicating redundant metadata.
      Some programs may see a smaller improvement because this change adjusts the size
      class boundaries of the memory allocator, so some objects may be moved up a size
      class.
    </p>
    <p>
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  3. doc/asm.html

    Each <code>DATA</code> directive initializes a section of the
    corresponding memory.
    The memory not explicitly initialized is zeroed.
    The general form of the <code>DATA</code> directive is
    
    <pre>
    DATA	symbol+offset(SB)/width, value
    </pre>
    
    <p>
    which initializes the symbol memory at the given offset and width with the given value.
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  4. doc/go_spec.html

    <p>
    The built-in functions <code>append</code> and <code>copy</code> assist in
    common slice operations.
    For both functions, the result is independent of whether the memory referenced
    by the arguments overlaps.
    </p>
    
    <p>
    The <a href="#Function_types">variadic</a> function <code>append</code>
    appends zero or more values <code>x</code> to a slice <code>s</code>
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  5. doc/go1.17_spec.html

    which must be a slice, map or channel type,
    optionally followed by a type-specific list of expressions.
    It returns a value of type <code>T</code> (not <code>*T</code>).
    The memory is initialized as described in the section on
    <a href="#The_zero_value">initial values</a>.
    </p>
    
    <pre class="grammar">
    Call             Type T     Result
    
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