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Results 1 - 10 of 36 for Mask (0.29 sec)
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketProtocol.kt
internal const val B0_FLAG_RSV3 = 16 /** Byte 0 mask for the frame opcode. */ internal const val B0_MASK_OPCODE = 15 /** Flag in the opcode which indicates a control frame. */ internal const val OPCODE_FLAG_CONTROL = 8 /** * Byte 1 flag for whether the payload data is masked. * * If this flag is set, the next four
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okhttp/src/main/kotlin/okhttp3/internal/-UtilCommon.kt
in 'a'..'f' -> this - 'a' + 10 in 'A'..'F' -> this - 'A' + 10 else -> -1 } internal infix fun Byte.and(mask: Int): Int = toInt() and mask internal infix fun Short.and(mask: Int): Int = toInt() and mask internal infix fun Int.and(mask: Long): Long = toLong() and mask @Throws(IOException::class) internal fun BufferedSink.writeMedium(medium: Int) { writeByte(medium.ushr(16) and 0xff)
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okhttp-idna-mapping-table/src/main/kotlin/okhttp3/internal/idn/MappingTables.kt
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt
import okhttp3.internal.ws.WebSocketProtocol.B0_FLAG_RSV2 import okhttp3.internal.ws.WebSocketProtocol.B0_FLAG_RSV3 import okhttp3.internal.ws.WebSocketProtocol.B0_MASK_OPCODE import okhttp3.internal.ws.WebSocketProtocol.B1_FLAG_MASK import okhttp3.internal.ws.WebSocketProtocol.B1_MASK_LENGTH import okhttp3.internal.ws.WebSocketProtocol.CLOSE_NO_STATUS_CODE import okhttp3.internal.ws.WebSocketProtocol.OPCODE_BINARY
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okhttp/src/main/kotlin/okhttp3/Dns.kt
*/ @Throws(UnknownHostException::class) fun lookup(hostname: String): List<InetAddress> companion object { /** * A DNS that uses [InetAddress.getAllByName] to ask the underlying operating system to * lookup IP addresses. Most custom [Dns] implementations should delegate to this instance. */ @JvmField val SYSTEM: Dns = DnsSystem() private class DnsSystem : Dns {
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mockwebserver/README.md
server.enqueue(new MockResponse().setBody("sup, bra?")); server.enqueue(new MockResponse().setBody("yo dog")); // Start the server. server.start(); // Ask the server for its URL. You'll need this to make HTTP requests. HttpUrl baseUrl = server.url("/v1/chat/"); // Exercise your application code, which should make those HTTP requests.
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docs/changelogs/changelog_4x.md
* New: Share threads more aggressively between OkHttp's HTTP/2 connections, connection pool, web sockets, and cache. OkHttp has a new internal task runner abstraction for managed task scheduling. In your debugger you will see new thread names and more use of daemon threads. * Fix: Don't drop callbacks on unexpected exceptions. When an interceptor throws an unchecked
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketWriter.kt
import java.io.IOException import java.util.Random import okhttp3.internal.ws.WebSocketProtocol.B0_FLAG_FIN import okhttp3.internal.ws.WebSocketProtocol.B0_FLAG_RSV1 import okhttp3.internal.ws.WebSocketProtocol.B1_FLAG_MASK import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_CLOSE import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PING import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PONG
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/Task.kt
* * Recurrence * ---------- * * Tasks control their recurrence schedule. The [runOnce] function returns -1L to signify that the * task should not be executed again. Otherwise it returns a delay until the next execution. * * A task has at most one next execution. If the same task instance is scheduled multiple times, the * earliest one wins. This applies to both executions scheduled with [TaskRunner.Queue.schedule] and
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskQueue.kt
* is running when that time is reached, that task is allowed to complete before this task is * started. Similarly the task will be delayed if the host lacks compute resources. * * @throws RejectedExecutionException if the queue is shut down and the task is not cancelable. */ fun schedule( task: Task, delayNanos: Long = 0L, ) {
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