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  1. docs/changelogs/changelog_4x.md

    
    ## Version 4.3.0
    
    _2019-12-31_
    
     *  Fix: Degrade HTTP/2 connections after a timeout. When an HTTP/2 stream times out it may impact
        the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after
        a stream timeout to determine whether the connection should remain eligible for pooling.
    
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  2. okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt

     * application. The tuning parameters in this pool are subject to change in future OkHttp releases.
     * Currently this pool holds up to 5 idle connections which will be evicted after 5 minutes of
     * inactivity.
     */
    class ConnectionPool internal constructor(
      internal val delegate: RealConnectionPool,
    ) {
      internal constructor(
        maxIdleConnections: Int = 5,
        keepAliveDuration: Long = 5,
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  3. okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt

      /**
       * This is the same value as [exchange], but scoped to the execution of the network interceptors.
       * The [exchange] field is assigned to null when its streams end, which may be before or after the
       * network interceptors return.
       */
      internal var interceptorScopedExchange: Exchange? = null
        private set
    
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  4. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

      }
    
      /**
       * Returns true if this connection's route has the same address as any of [candidates]. This
       * requires us to have a DNS address for both hosts, which only happens after route planning. We
       * can't coalesce connections that use a proxy, since proxies don't tell us the origin server's IP
       * address.
       */
      private fun routeMatchesAny(candidates: List<Route>): Boolean {
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  5. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

         */
        private const val MAX_QUEUE_SIZE = 16L * 1024 * 1024 // 16 MiB.
    
        /**
         * The maximum amount of time after the client calls [close] to wait for a graceful shutdown. If
         * the server doesn't respond the web socket will be canceled.
         */
        const val CANCEL_AFTER_CLOSE_MILLIS = 60L * 1000
    
        /**
         * The smallest message that will be compressed. We use 1024 because smaller messages already
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  6. okhttp/src/test/java/okhttp3/internal/cache/DiskLruCacheTest.kt

        taskFaker.runNextTask()
    
        // The in-flight editor can still write after a trim failure.
        inFlightEditor.setString(0, "cc")
        inFlightEditor.setString(1, "cc")
        inFlightEditor.commit()
    
        // Confirm the committed values are present after a successful cache trim.
        filesystem.setFaultyDelete(cacheDir / "a.0", false)
        taskFaker.runNextTask()
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  7. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt

        }
    
        // Close the writer to release its resources (such as deflaters).
        ignoreIoExceptions {
          writer.close()
        }
    
        // Close the socket to break out the reader thread, which will clean up after itself.
        ignoreIoExceptions {
          socket.close()
        }
    
        // Release the threads.
        writerQueue.shutdown()
        pushQueue.shutdown()
        settingsListenerQueue.shutdown()
      }
    
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  8. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

      val dispatcher: Dispatcher = builder.dispatcher
    
      /**
       * Returns an immutable list of interceptors that observe the full span of each call: from before
       * the connection is established (if any) until after the response source is selected (either the
       * origin server, cache, or both).
       */
      @get:JvmName("interceptors")
      val interceptors: List<Interceptor> =
        builder.interceptors.toImmutableList()
    
      /**
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  9. CHANGELOG.md

        libraries. Do not use them if you aren't willing to track changes to them.
    
     *  Breaking: Drop support for Kotlin Multiplatform.
    
        We planned to support multiplatform in OkHttp 5.0, but after building it, we weren't happy with
        the implementation trade-offs. We can't use our HTTP client engine on Kotlin/JS, and we weren't
        prepared to build a TLS API for Kotlin/Native.
    
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  10. okhttp/src/main/kotlin/okhttp3/Dispatcher.kt

       *
       * Note: The time at which a [call][Call] is considered idle is different depending on whether it
       * was run [asynchronously][Call.enqueue] or [synchronously][Call.execute]. Asynchronous calls
       * become idle after the [onResponse][Callback.onResponse] or [onFailure][Callback.onFailure]
       * callback has returned. Synchronous calls become idle once [execute()][Call.execute] returns.
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