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Results 1 - 2 of 2 for Cuppens (0.21 sec)

  1. src/arena/arena.go

    // Arenas are useful for improving efficiency as they may be freed back to
    // the runtime manually, though any memory obtained from freed arenas must
    // not be accessed once that happens. An Arena is automatically freed once
    // it is no longer referenced, so it must be kept alive (see runtime.KeepAlive)
    // until any memory allocated from it is no longer needed.
    //
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Wed Oct 12 20:23:36 GMT 2022
    - 4.3K bytes
    - Viewed (0)
  2. src/cmd/asm/internal/lex/stack.go

    // A Stack is a stack of TokenReaders. As the top TokenReader hits EOF,
    // it resumes reading the next one down.
    type Stack struct {
    	tr []TokenReader
    }
    
    // Push adds tr to the top (end) of the input stack. (Popping happens automatically.)
    func (s *Stack) Push(tr TokenReader) {
    	s.tr = append(s.tr, tr)
    }
    
    func (s *Stack) Next() ScanToken {
    	tos := s.tr[len(s.tr)-1]
    	tok := tos.Next()
    	for tok == scanner.EOF && len(s.tr) > 1 {
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Mon Jan 09 22:33:23 GMT 2017
    - 1.2K bytes
    - Viewed (0)
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