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  1. doc/go1.17_spec.html

    </p>
    
    <ol>
    <li>
    When converting between integer types, if the value is a signed integer, it is
    sign extended to implicit infinite precision; otherwise it is zero extended.
    It is then truncated to fit in the result type's size.
    For example, if <code>v := uint16(0x10F0)</code>, then <code>uint32(int8(v)) == 0xFFFFFFF0</code>.
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  2. doc/go_mem.html

    </p>
    
    <pre>
    f()
    i := *p
    *q = 1
    </pre>
    
    <p>
    If the call never returned, then once again the original program
    would never access <code>*p</code> or <code>*q</code>, but the rewritten program would.
    And if the call contained synchronizing operations, then the original program
    could establish happens before edges preceding the accesses
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  3. doc/asm.html

    PCALIGN $32
    MOVD $2, R0
    </pre>
    </p>
    
    <h3 id="data-offsets">Interacting with Go types and constants</h3>
    
    <p>
    If a package has any .s files, then <code>go build</code> will direct
    the compiler to emit a special header called <code>go_asm.h</code>,
    which the .s files can then <code>#include</code>.
    The file contains symbolic <code>#define</code> constants for the
    offsets of Go struct fields, the sizes of Go struct types, and most
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  4. doc/go_spec.html

    and yield a result of the same type as the operands.
    The left operand is evaluated, and then the right if the condition requires it.
    </p>
    
    <pre class="grammar">
    &amp;&amp;    conditional AND    p &amp;&amp; q  is  "if p then q else false"
    ||    conditional OR     p || q  is  "if p then true else q"
    !     NOT                !p      is  "not p"
    </pre>
    
    
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