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internal/s3select/json/testdata/4.json
{ "id": "0001", "type": "donut", "name": "Cake", "ppu": 0.55, "batters": { "batter": [ { "id": "1001", "type": "Regular" }, { "id": "1002", "type": "Chocolate" }, { "id": "1003", "type": "Blueberry" }, { "id": "1004", "type": "Devil's Food" } ] }, "topping": [ { "id": "5001", "type": "None" }, { "id": "5002", "type": "Glazed" }, { "id": "5005", "type": "Sugar" },
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Jun 01 21:59:40 UTC 2021 - 607 bytes - Viewed (0) -
guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt
on: `But why did they live at the bottom of a well?' `Take some more tea,' the March Hare said to Alice, very earnestly. `I've had nothing yet,' Alice replied in an offended tone, `so I can't take more.' `You mean you can't take LESS,' said the Hatter: `it's very easy to take MORE than nothing.' `Nobody asked YOUR opinion,' said Alice.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Oct 29 21:35:03 UTC 2012 - 145.2K bytes - Viewed (0) -
src/Make.dist
Russ Cox <******@****.***> 1328732807 -0500
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Feb 08 20:26:47 UTC 2012 - 553 bytes - Viewed (0) -
dbflute_fess/playsql/take-finally.sql
Shinsuke Sugaya <******@****.***> 1436049991 +0900
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Jul 04 22:46:31 UTC 2015 - 1 bytes - Viewed (0) -
cni/pkg/nodeagent/net_test.go
assert.Equal(t, ztunnelServer.deletedPods.Load(), 1) assert.Equal(t, nlDeps.DelInpodMarkIPRuleCnt.Load(), 1) assert.Equal(t, nlDeps.DelLoopbackRoutesCnt.Load(), 1) // make sure the uid was taken from cache and netns closed netns := fixture.podNsMap.Take(string(pod.UID)) assert.Equal(t, nil, netns) // run gc to clean up ns: //revive:disable-next-line:call-to-gc Just a test that we are cleaning up the netns
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Thu Jul 25 16:13:38 UTC 2024 - 10.7K bytes - Viewed (0) -
finisher_api.go
// db.Where(User{Name: "non_existing"}).Attrs(User{Email: "fake@fake.org"}).FirstOrInit(&user) // // user -> User{Name: "non_existing", Email: "fake@fake.org"} // // // assign email regardless of if record is found // db.Where(User{Name: "jinzhu"}).Assign(User{Email: "fake@fake.org"}).FirstOrInit(&user) // // user -> User{Name: "jinzhu", Age: 20, Email: "fake@fake.org"}
Registered: Sun Nov 03 09:35:10 UTC 2024 - Last Modified: Sat Sep 14 12:58:29 UTC 2024 - 22.8K bytes - Viewed (0) -
docs/en/docs/tutorial/security/get-current-user.md
The security and dependency injection stuff is written once. And you can make it as complex as you want. And still, have it written only once, in a single place. With all the flexibility. But you can have thousands of endpoints (*path operations*) using the same security system. And all of them (or any portion of them that you want) can take advantage of re-using these dependencies or any other dependencies you create.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 7.4K bytes - Viewed (0) -
istioctl/pkg/waypoint/waypoint_test.go
makeGateway(constants.DefaultNamespaceWaypoint, "fake", true, true), }, expectedOutFile: "default-gateway", }, { name: "all namespaces gateways", args: strings.Split("list -A", " "), gateways: []*gateway.Gateway{ makeGateway(constants.DefaultNamespaceWaypoint, "default", true, true), makeGateway(constants.DefaultNamespaceWaypoint, "fake", true, true), }, expectedOutFile: "all-gateway", },
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Thu Apr 04 15:53:09 UTC 2024 - 4.4K bytes - Viewed (0) -
internal/grid/grid_test.go
errFatal := func(err error) { t.Helper() if err != nil { t.Fatal(err) } } // We fake a local and remote server. remoteHost := remote.HostName() // 1: Echo serverSent := make(chan struct{}) serverCanceled := make(chan struct{}) register := func(manager *Manager) { errFatal(manager.RegisterStreamingHandler(handlerTest, StreamHandler{
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Jul 29 18:10:04 UTC 2024 - 36.4K bytes - Viewed (0) -
docs/contribute/code_of_conduct.md
questions. Those who are asked should be responsive and helpful. * **Step down considerately**: Members of every project come and go. When somebody leaves or disengages from the project, they should make it known and take the proper steps to ensure that others can pick up where they left off. This code is not exhaustive or complete. It serves to distill our common understanding of a
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 5.1K bytes - Viewed (0)