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  1. doc/go1.22.html

          providing finer-grained control.
        </p>
      </dd>
    </dl><!-- testing/slogtest -->
    
    <h2 id="ports">Ports</h2>
    
    <h3 id="darwin">Darwin</h3>
    <p><!-- CL 461697 -->
      On macOS on 64-bit x86 architecture (the <code>darwin/amd64</code> port),
      the Go toolchain now generates position-independent executables (PIE) by default.
      Non-PIE binaries can be generated by specifying the <code>-buildmode=exe</code>
      build flag.
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  2. doc/go1.17_spec.html

    it is a <a href="#Type_definitions">defined type</a>.
    </p>
    
    <h3 id="Numeric_types">Numeric types</h3>
    
    <p>
    A <i>numeric type</i> represents sets of integer or floating-point values.
    The predeclared architecture-independent numeric types are:
    </p>
    
    <pre class="grammar">
    uint8       the set of all unsigned  8-bit integers (0 to 255)
    uint16      the set of all unsigned 16-bit integers (0 to 65535)
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  3. doc/go_spec.html

    <p>
    An <i>integer</i>, <i>floating-point</i>, or <i>complex</i> type
    represents the set of integer, floating-point, or complex values, respectively.
    They are collectively called <i>numeric types</i>.
    The predeclared architecture-independent numeric types are:
    </p>
    
    <pre class="grammar">
    uint8       the set of all unsigned  8-bit integers (0 to 255)
    uint16      the set of all unsigned 16-bit integers (0 to 65535)
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  4. doc/asm.html

    the offsets being used to access them are correct.
    </p>
    
    <h2 id="architectures">Architecture-specific details</h2>
    
    <p>
    It is impractical to list all the instructions and other details for each machine.
    To see what instructions are defined for a given machine, say ARM,
    look in the source for the <code>obj</code> support library for
    that architecture, located in the directory <code>src/cmd/internal/obj/arm</code>.
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